Actualización 3-11-2023: Community maps

bATUSORZ

WORKSHOP
Enabled uploading CS2 maps to the workshop
Community Servers can host workshop maps
Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
Various Item Editor help system updates including "mat_fullbright 10" to test PBR
Various updates to workshop tools

GAMEPLAY
Fixed a case where user commands would be ignored in poor network conditions
Fixed a case where weapons would fire faster than intended
Fixed a case where clients would show multiple gunshots for one actual shot
Fixed a case where players would fail to keep their weapons between rounds of overtime
Fixed some instances of dropped weapons falling out of the gameplay space
In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
Decoy grenades interact aesthetically with smoke clouds
Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
Players now ignore individual damage events dealing less than one point of damage
Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
Knife attacks no longer predict damage effects or sounds on the client
Knife attack immediately after switching to a knife will always deal full damage amount
For a given map location, eye height is now consistent regardless of how the player arrived

MAPS
INFERNO
Fixed clipping in various areas
Fixed various microgaps
Fixed disappearing meshes in skybox
Removed birds that got mistaken for grenades

SERVERS
Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
Added game server startup timing log records.
Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
Fixed a bug showing 100% packet loss immediately after connection
Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping

MISC
Improved rendering of stickers
Added wins and wins-needed to Competitive Play Menu map tiles
Fixed various minor HUD bugs
Fixed various skins and sticker bugs
Fixed various bugs with item inspection UI
Fixed a skinning issue with Trapper Aggressor agent's legs
Improved performance of player animations on client and server
Smoke grenade canister changed to chrome material
"Boost Player Contrast" no longer applies to dead players
Adjusted microphone voice threshold value

Han sacado los pajaros de Inferno. WIN xD

4
cHR_

Alguna forma de jugar aimbotz o algún mapa para calentar en workshop?

2 respuestas
-Crusher-

#2 https://www.youtube.com/watch?v=BtbNz-k9GX4&t=133s no son del workshop aun pero se pueden jugar.

cHR_

Se que no va a pasar nada, pero siempre he sido un cagado a la hora de meter archivos en la carpeta de instalación de un juego de Steam, y menos en el CS, me esperaré entonces :)

2 respuestas
z4eR

Y el arma en la izquierda para cuándo?
CUÁNDO??!?

1 respuesta
-Crusher-

#4 Yo los llevo usando más de 1 mes y sin problema.

McJoel

#4
No pasada nada, no estas modificando absolutamente nada, solo con poner el archivo del mapa ya vale

En cuanto al update esta genial que valve cada semana y puntual vaya cambiando cosas, imaginamos todos que es cosa de tiempo que todo vuelva a la normalidad

RusTu

Fixed a case where user commands would be ignored in poor network conditions

Joder, por fin. Estaba hasta la polla de que se le fuese la pinza de vez en cuando y no pudiese saltar 😂

SevenOfThem

Han arreglado también el bug del daño de cuchillo.

GasaiDovis

#5 nunca, no existe por competitive advantage por los nuevos humos.

1 respuesta
x1gorzz

#2 Ya está.

bATUSORZ

Gracias al mod por poner mi comentario roñoso, como un tema bonito y ordenado xD

1
RSN

#10 Jajajajajajajajajajajajaajajjajaja y será verdad.

1 respuesta
GasaiDovis

#13 claro, ves las balas atraversar el humo por el angulo de donde sale la bala, si puedes cambiar la mano es un problema. Antes daba igual

1 respuesta
RSN

#14 Sigo sin comprenderlo muy bien. Hay gente que juega con el arma totalmente en el centro (el viewmodel digo).

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