ANIMATION
- Fix for animations when climbing ladders
- Fix for menu agents wielding tasers
- Fix for Kukri knife hold animation during team intro sequence
SPECTATING
- spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- spec_player and spec_goto now works in CSTV and demo playback
- tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
GAMEPLAY
- In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
- In Deathmatch, getting a second Zeus kill in the same life will earn double points
- mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
LOGGING
- Start of warmup and end of warmup will now produce a log message in the game server log
- Reported damage no longer has a rounding error when reported in the game server log
MISC
- Improved viewmodel animation smoothness when client framerates get low or unstable
- Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
- Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- Fix for sometimes failing to connect to a local practice server without Steam connectivity
- Fixed a bug with Skill Group animation at the end of competitive matches
- Fixed sniper scope performance hitch and adjusted visual treatment.
- Various performance improvements
MAPS
Vertigo:
- Fixed grenade clipping around AC unit at B-site
- Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
- Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- Improved collision of sliding door meshes at Ramp
Anubis:
- Added and removed a ladder near boost spot by T spawn
- Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
- Clipping improvements
- Fixed some disappearing mesh
Actualización 15-02-2024
cl_hud_telemetry_frametime_show
cl_hud_telemetry_ping_show
cl_hud_telemetry_net_misdelivery_show
0 = Nunca
1 = Si las condiciones son malas
2 = Siempre
Desde el juego también se puede poner. Está en la pestaña "NUEVO".
nunca me quejo de fps, pero desde que cambiaron la semana pasada la textura de los humos me da bajones tremendos cuando me acerco a uno. Luego dentro del humo ya todo normal.
Y tampoco me deja bindear la consola desde el menú de opciones a la tecla °, voy a tener que hacerlo en cfg directamente
#11 RTX 2060 super, me haces dudar pero diría que de 8 gigas de vram y drivers actualizados.
Ya te digo, solo me peta al acercarme a un humo, el resto del tiempo puede ir con más o menos fps, pero fluido. Y el pc sigue tirando juegos en VR sin problemas de momento.
He leído por ahí que tras el anterior parche que "robaron" muchos fps, con este parche se han "devuelto". ¿Alguien confirma?
#12 yo tengo una 2080 super de 8gb tmbn y es tirar utilidad y RIP FPS, y si tienes ya monitor de 240hz y baja de 240 fps rip juego. Bastante basura la vdd.