#3272 Pues seguramente, pero a mí lo que más miedo me da es que metan algo gordo, porque overpass por ejemplo se iba a actualizar, el nuevo franco lleva en los archivos del juego como 1 mes... Y gamergy mañana.
Un saludo xD
#3274 Literalmente "nada"
Cambios a mapas (el más importante overpass)
Medallitas de DH
Y que ahora cuando defusas bomba pondrá debajo del MVP:
"Eustakiooo ha defusado la bomba a falta de 0.X segundos para su detonación"
O algo similar xD
DREAMHACK
Added Pick'Em Challenge trophies.
Added Tournament winners trophies (Congratulations LDLC!)
Made WATCH tab default to Live Games.
Removed sticker store from Tournament tab.
MAPS
Overpass
Bombsite A plant trigger has been extended
Added visual hints to the usable bombplant zones
Removed A pit stairs, replaced with jump
Fixed some overpowered boosts
Nuke
Changed floor material in ramp room and Bombsite B.
Fixed a sound bug where only footsteps could be heard through the wall between A site and ramp room.
Operation Vanguard
Season, Facade and Backalley updated with bugfixes.
MISC
Marked mat_texture_list as a cheat convar.
The extendfreeze command is no longer allowed in competitive mode.
sv_kick_players_with_cooldown 2 on community servers no longer affects new players during Skill Group calibration phase.
Added a fun-fact for last second bomb defusals.
Rumor has it:
Strings (just the Pick'Em trophies and the bomb defusals fact): https://github.com/SteamDatabase/GameTracking/commit/eb580bc658d6231a275ce083e25b1bd40f7ffd63
Size is ~85 MB
Release Notes for 12/10/2014
[MAPS]
- Reintroduced Train, which has been added to the Operation Vanguard map group (available for free to all CS:GO players).
-- For more information, visit www.counter-strike.net/reintroducing_train
[GAMEPLAY]
- CZ75-Auto adjustments
-- Magazine size has been reduced to 8 and reserve ammo is now 16 (3 mags total).
-- Damage has been reduced slightly.
-- Firing rate has been reduced slightly
-- The CZ75-Auto takes nearly twice as long to draw, and has an updated draw animation.
-- Kill reward is now 1/3.
-- Updated the weapon description. - Increased price of M4A1-S to $3100
- Reduced price of Desert Eagle to $700
- Updated the Tec-9 firing sound.
- Fixed M4A1-S muzzle flash showing through smoke.
- Fixed not being able to defuse the bomb in some cases where it was planted on a ledge and the player attempting to defuse was standing next to it on the ground (e.g. the fountain in Cobblestone).
- Fixed a case on community servers where a player would get income after the first round when they should not.
[UI]
- Team equipment value now correctly accounts for cost of CZ75-Auto and for two flashbangs.
- "Assists" on teammate kills no longer get counted in scoreboard.
- Added some new holiday freeze-cam borders and the holiday cheer has been re-enabled - Happy holidays!
[MISC]
- Gifts have been re-enabled.
- Released a new set of stickers (available now as offers), and put some music kits on sale.
- Fixed a few localization errors
- Fixed a typo in the game mode descriptions.
- Fixed several exploits in the engine.
lo mejor seria q pusieran la m4 de toda la vida de dios q le pones tu el silenciador y con 120 balas...
creo q la gente se quejara q valgan lo mismo y tenga muchas menos balas, y algo cambiaran o eso espero...
Nerfean la cz me alegro la cagan con la colt igualando precio pero no la municion.. panda de inutiles
Lo que tienen que hacer es quitar la puta p90. La cz te da una opción en las ecos, no la veía tan mal....
El arma que ganaba ecos, nerfeada, why. Veo más cheta la Tec9 que la cz.
¿Y la m4a4 con silenciador vale lo mismo que la normal y tiene las mismas balas que antes?
edit: Se me cierra el counter cuando minimizo y empieza una carga, llegará el día en el que las updates estén pulidas y no tengan fallos.