Bueno ahora que me ha dado otravez por jugar un poco mas de lo habitual al CSGO me encuentro en la siguiente situación:
Estoy hasta los HUEV.S de querer unirme a un servidor y que por 254545 causas diferentes que ha creado valve no pueda unirme. A continuacion voy a mostrar cada una de esas causas por la cual estoy hasta los mismisimos COJO...
Causa 1: Entro al servidor y no me deja elegir bando y eso que me salen huecos libres en uno u otro equipo.
Causa 2: Tras intentar conectar se queda intentando conectar eternamente a no ser de que ponga en consola "disconnet" y darme por rendido
Causa 3: Hoy se acaba de caer steam y no me deja conectarme a ningun sv y me dice "asegurete de que tu conexion tal y tal"
Causa 4: Al entrar me devuelve a la pantalla principal del juego y no hace nada
Causa 5: Ahora e reiniciado Steam y se me ha quedado conectando con la cuenta "xx" ... y lleva deesde que empece a escribir esto
Causa 6: Error al unirte a la sesion. Intentelo de nuevo "esto me recuerda a cuando de pequeño rascaba las famosas botellitas de cocacola"
Causa 7: Necesitas Steam para poder unirte al servidor ....
Causa 8: PROXIMAMENTE ESCRIBIRE UNA AQUI PORQUE CADA DIA ME SALE UNA DIFERENTE. El caso es no entrar.
Un saludo de una persona un poco cansa de de que como dicen muchos y estareis de acuerdo conmigo.¡Nos han vendido un juego sin terminar!
VERGUENZA le tendria que dar a VALVE sacar un CS 1 vez cada 9 AÑOS lleno de bugs y el COD que lo sacan todos los años apenas tiene si no me equivoco
#151 si... el cod soy capaz de sacarlo yo cada 2 meses sin fallos... no tocan nada... es lo mismo una y otra y otra y otra vez.
A mi lo unico que me porculea es que si le doy a jugar - servidores, entro en uno y me salgo tengo que volver a jugar - servidores envez de salir directamente en servidores
<cry> En un matchmaking hay uno haciéndome tk todo el rato, al final me harto y nada más empezar la ronda compro un awp y me lo cargo en base. ¡¡BAN de 168 horas!! </cry>
[ Minor Fixes ]
-Fixed bomb defusal resetting when a server lags below 20fps.
-Fixed a case where the round and timer were not being updated when spectating.
-Fixed another case where warmup alerts panel didn't show for late joiners.
-Fixed a crash that would happen when you died that associated with the spectator panel.
-Fixed general scaleform crashes.
-Made radio commands also selectable via the keypad numbers.
-Fixed enemies on radar that were above/below you showing their up/down indicators rotated.
-Made alive/dead state on the spectator UI easier to read.
-Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a mode that supports team switching at halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is the team that first plays CT ).
-Changed spectator HUD to show which primary weapon each player has purchased during freeze time.
-Made spectator HUD show all grenades carried by each player.
[ Classic Competitive Changes ]
-Added an explanation about competitive mode rules to better explain its difference from other modes.
-Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.
-Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.
-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.
-Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player.
Y de los hitboxes nada... espero que lo tengan para la próxima.
Lo del botón de ready y lo de que te salve la pasta que tenías está muy bien. Pero joder... creo que deberían poner en orden sus prioridades.
#160 No. Eso era un mito malentendido por gente que trasteaba con el interpolate y no lo sabían interpretar. Ya se desmintió en su momento.
#160 #159 El problema del que hablo es bastante serio y viene del penúltimo update. Echadle un ojo a este ticket http://64bitvps.com/csgo/ticket/server-hitbox-problem-which-causes-ct-to-have-major-advantage-video/
En este thread hemos estado hablando de ello: http://www.mediavida.com/foro/130/fragbite-organiza-torneo-15000-460087/5#131
Eso tienen que solucionarlo cagando leches. Aunque si os soy sincero a mi creo que todavía no me ha pasado en ningún server...
yo no entiendo mucho del tema pero yo creo q lo del hitboxes siempre a estado en el cs go
os explico....nunca os a veis dado cuenta q cuando sales de base y se quedan dos compis tuyos parados, intentas pasar por el medio de los dos y no eres capaz? luego miras a los compañeros y piensas, joder si paso entre los dos de sobra.
otra cosa q os podéis dar cuenta es poneros en una esquina....e intentar digamos casi "besarla" la esquina....es como si tu muñeco le diera la tripa y tu cara esta mas lejos XD
lo q pienso yo, es como si los muñecos fueran gordos....y están dibujados delgados....el sobrante es transparente (es mi opinión XD)
#163 Te refieres al bug de la final de la THOR? Es que a mi no me ha pasado ni en internet de momento. Pero vamos, según comentan los que lo han descubierto no es un caso aislado.
Ultimamente el CSGO me da un error al abrirlo, aún estando Steam abierto me da un error como que necesito Steam para jugarlo.
Lo abro desde un acceso directo en el RocketDock pero desde hace unos días me falla. Y hoy, aún estando Steam abierto y darle a Jugar dentro del propio programa, también me dio el error.
La única solución es reiniciar Steam.
No sé si soy el único con el 'problema'.
campeones para discutir sobre PC's ya sabeis, al enlace de PC's , haber si la gente mira este post y ve una discusion entre 4 tolais..
Notas de la actualización del 25/10/2012:
[ SPECTATING ]
- Resurrected SourceTV as 'GOTV.'
- Added a map overview that displays players, events, grenade detonations, etc. Can be drawn on in a select-able colored pen when spectating or if the "sv_competitive_official_5v5" convar is set to 1 on the server or if the client convar "mapoverview_allow_client_draw" is set on the client (drawings are not currently networked to other players).
- Added free camera to spectator modes cycle.
clamped hud_scaling to 0.95. - Added convar 'cl_spec_show_bindings' that toggles the visibility of the spectator key bindings.
- Added spectator ability to toggle competitive scoreboard player data using the 'drop' command.
- Extended team clan name support to the Team Select Screen. To use team clan name, all humans should match their Team name in Games->Settings, or the server admin can use the 'mp_teamname_1' and 'mp_teamname_2 convars.'
- After halftime, teams no longer switch sides visually on the spectator screen, they now stay where they are and the team colors switch instead.
- Created a server convar that lets you swap the default player side position manually (CTs on right and T's on left) called mp_spec_swapplayersides.
- Made the hotkey that's assigned to jump to a player not change after half-time.
- You can now display a country flag next to your custom team name on the spectator scoreboard by setting "mp_teamflag_1/2" to ISO Alpha-2 country code of the country you want to display.
[ CLASSIC COMPETITIVE ]
- Introduced "Skill Groups", the new Skill Group emblems are now visible in the main menu and at the end of a competitive match. A players' Skill Group will be displayed after they achieve at least 10 competitive match wins.
- Reworked conditions of valid match leaving: A vote to concede becomes available to the team that lost a player. Otherwise the match continues.
- Number of players searching for a competitive match will display number of players compatible with the game type selected by player, for example players searching for "Dust II" will see a number of players searching for "Dust II" + "Defuse Mission", players searching for "Defuse Mission" will see sum of all players searching for "Defuse Mission" or any specific defuse map, and so on.
- Estimated wait time for a competitive match now more accurately displays wait time based on the game type selected by player.
[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
- Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup'
- Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
-Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5). - Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.
- Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%%date%%time%%team1%%team2%%map%round%round%score%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'
- Whitelisted 'mp_logdetail' convar.
- Added convar 'sv_damage_print_enable', that determines whether damage given and received is visible in the console after a player is killed.
- Added 'cl_bobcycle' to 'sv_competitive_minspec'. It's now restricted to the defauklt 0.98 on servers that have 'sv_competitive_minspec' enabled.
- Made all server cash_ convars notify players when they are changed.
- Servers running with sv_pausable 1 will now correctly display 'server paused' UI element on clients when server is paused using 'pause' command.
- Added mp_spectators_max convar to control how many spectators are allowed in a match.
- Added convar mp_halftime_pausetimer that will indefinitely pause the halftime timer.
- Added convar mp_warmup_pausetimer that will pause the warmup period indefinitely. *Warmup periods shorter than 6 seconds cannot be paused.
[ PERFORMANCE ]
- Performance improvements for users running on AMD systems.
- Fixed a major performance problem for users running Bitdefender antivirus software.
[ BUG FIXES ]
- Fixed two crashes that could happen if you were on a team and went to spectator team.
- Fixed the timer display on the hud still showing even when the bomb was planted.
- Fixed avatar scaling issues on the spectator hud as well as the issues that would place the player slot avatars offset some distance from where they should be.
- Made some adjustments to the specttor UI and regular hud to account for hud_scaling set really high.
Fixed a really bad bug where going from the lobby to a game could prevent players from having input. This would result in not being able to select a team or move around. - Changed flashbang visual effect in Spectator mode so that it is updated when the target changes.