Bueno pues me e puesto una cfg nueva para hight fps xk me han bajado mucho y al ponermela mi sonido a cambiado lo oigo todo como mas stereo y no percibo bien las cosas.
os dejo la cfg que tengo en spoiler haber si sabeis algun comando que pueda ser lo que falle
clear // clears anything in console
echo "Loading to directx level 81..."
mat_dxlevel "81" // directx level 81 is the best!
echo "Loading to directx level 81... COMPLETE"
cl_downloadfilter nosounds
echo "Loading cl_ cvars..."
cl_autohelp "0" // if black help box for newbies shows
cl_c4dynamiclight "0" // if c4 light is high quality 0=no 1=yes
cl_detaildist "0" // detail props like leaves and blades of grass become visible at this distance
cl_detailfade "0" // detail props fade at this distance
cl_ejectbrass "0" // disables brass shells flying out of guns
cl_forceprel "1" //
cl_phys_props_enable "0" // disables trash and cans, small scrap etc
cl_phys_props_max "0" // disables trash and cans, small scrap etc
cl_radartype "1" // solid radar
cl_ragdoll_collide "0" //
cl_ragdoll_physics_enable "0" // disables dead bodies
cl_show_splashes "0" // blood splashes from body, 1 = on, 0 = off
cl_minmodels 1
cl_min_ct 2
cl_min_t 3
cl_smooth 0
echo "Loading cl_ cvars... COMPLETE"
echo "Loading fog_ cvars..."
fog_color "-1" //
fog_colorskybox "-1" //
fog_enable_water_fog "0" // diabables water fog in skybox
fog_enableskybox "0" // disables fog in skybox
fog_enable "0" // disables fog
fog_end "0" //
fog_endskybox "-1" //
fog_start "-1" //
fog_startskybox "-1" //
echo "Loading fog_ cvars... COMPLETE"
echo "Loading mat_ cvars..."
mat_antialias "0" // Anti-Aliasing, 0 = none, 2/4/6/8/16x aliasing
mat_bloomscale "0" //
mat_bumpmap "0" // disables bumpmapping
mat_clipz "1" // only draws what is visible on the clients screen if on 1
mat_compressedtextures "0" //
mat_fastnobump "1" // faster bump mapping
mat_fastspecular "1" // fast specular lighting
mat_filtertextures "1" // creates pixelated effect if off
mat_filterlightmaps "0" //
mat_forceaniso "0" //
mat_forcedynamic "0" //
mat_forcemanagedtextureintohardware "1" //
// mat_fullbright "1" // sv_cheats 1 only cvar (disabled)
mat_hdr_enabled "0" // disables high dynamic range lighting
mat_hdr_level "0" // disables high dynamic range lighting
mat_mipmaptextures "1" // texture quality decreases with distance
mat_monitorgamma "1.6" // brightness - 1.6 lightest, 2.8 darkest
mat_parallaxmap "0" //
mat_picmip "4" // lower texture quality--set between 0 and 2
mat_reducefillrate "1" // shading details, 0 = high, 1 = low
mat_showlowresimage "0" //
mat_specular "0" // disables specular lighting
mat_trilinear "0" // disables trilinear filtering
mat_wateroverlaysize "16" // lowers water quality
mat_vsync "0" // disables vertical synchronization
echo "Loading mat_ cvars... COMPLETE"
echo "Loading r_ cvars..."
r_3dsky "0" // sv_cheats 1 only cvar (disabled)_Enable the rendering of 3d sky boxes
r_avglight "0" // _disables average lighting
r_cheapwaterend "1" // _worse water rendering
r_cheapwaterstart "1" // _worse water rendering
// r_ClipAreaPortals "1" // sv_cheats 1 only cvar (disabled)
r_decal_cullsize "2" // lower texture quality at distance
r_decals "0" // disables player sprays
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0" // disables bullet impacts
r_drawmodeldecals "0" // disables decals on models
// r_drawparticles "0" // sv_cheats 1 only cvar (disabled)
// r_drawrain "0" // sv_cheats 1 only cvar (disabled)
// r_drawropes "0" // sv_cheats 1 only cvar (disabled)
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyes "0" // removes eyeballs from player models
r_eyegloss "0"
r_eyesize "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_fastzreject "0"
r_flex "0" // unknown
r_lightaverage "0" // disables average lighting
r_lightinterp "0"
r_lod "2" // adjusts model quality--set between -5 and 5
r_maxdlights "0"
r_modellodscale "0.1" // 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_occlusion "0" // disables occlusion--lowers image quality but gains FPS
r_propsmaxdist "100" // lower object fading distance
r_renderoverlayfragment "0"
r_rootlod "2" // model detail 0 = high, 2 = low
r_ropetranslucent "0"
// r_screenfademaxsize "0" // sv_cheats 1 only cvar (disabled)
r_shadows "1" // set to 0 to disable shadows (not recommended)
r_shadowrendertotexture "0" // shadow details 0 = low, 1 = high
r_teeth "0" // removes teeth from player models
r_rainalpha "0"
r_Rainalphapow "0.8"
r_Raindensity "0"
r_rainlength "0"
r_RainHack "0"
r_Rainprofile "0"
r_Rainradius "0"
r_RainSplashPercentage "0"
r_RainSimulate "0"
r_RainSideVel "0"
r_rainspeed "0"
r_rainwidth "0"
r_ropetranslucent "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0" // disables high-quality water aka simple reflections
r_worldlights "0" // disables the world lights
r_worldlightmin "0"
echo "Loading r cvars... COMPLETE"
echo "Loading rope_ cvars..."
rope_smooth "0"
rope_wind_dist "0"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
echo "Loading rope_ cvars... COMPLETE"
// Blood & Guts cvars 0=no blood/guts | 1=lots of blood/guts
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// Misc Stuff
echo "Loading miscellaneous cvars..."
mp_decals "0" // how many bullet holes etc will be shown
muzzleflash_light "1" // muzzleflashes, 0=off 1=on
props_break_max_pieces "0" // amount of pieces that breakable objects creates
mp_decals "0"
fps_max "200" // limits max FPS
echo "Loading miscellaneous cvars... COMPLETE"
echo "| credits: WaLLy3K, Casey |"