os agradeceria, cdo tengais tiempo, q me explicarais para q sirve cada uno de estos comandos. (muchas gracias a todos los q me echais una mano)
gl_dither
gl_flipmatrix
gl_lightholes
gl_monolights
gl_overbright
gl_polyoffset
gl_spriteblend
gl_cull
gl_palette_tex
gl_keeptjunction
gl_max_size
gl_lightholes
gl_picmip
gl_playermip
gl_round_down
gl_wateramp
gl_ztrick
gl_alphamin
cl_himodels
cl_allowdownload
cl_solid_players
cl_backspeed
cl_forwardspeed
cl_dynamiccrosshair
cl_bob
cl_bobcycle
cl_bobup
cl_pitchdown
cl_pitchup
cl_gaitestimation
cl_nopred
cl_observercrosshair
cl_timeout
cl_showfps
s_rolloff
s_doppler
s_distance
s_automin_distance
s_automax_distance
s_min_distance
s_max_distance
s_leafnum
s_refgain
s_refdelay
s_polykeep
s_polysize
s_numpolys
s_bloat
s_eax
s_a3d
s_geometry
s_reflect
s_reverb
s_usepvs
s_verbwet
s_occlude
s_occ_epsilon
s_occfactor
s_2dvolume
volume
suitvolume
hisound
bgmvolume
_snd_mixahead
loadas8bit
snd_noextraupdate
r_dynamic
r_drawviewmodel
r_mmx
r_mirroralpha
r_decals
m_filter
m_pitch
sensitivity
zoom_sensitivity_ratio
hud_centerid
hud_fastswitch
setinfo "lefthand"
setinfo "vgui_menus"
setinfo "ah"
setinfo "dm"
setinfo "ghosts"
voice_dsound
voice_forcemicrecord
voice_modenable
voice_scale
voice_enable
sv_voiceenable
cl_rate
cl_latency
cl_cmdrate
cl_updaterate
rate
max_shells
max_smokepuffs
ex_maxerrordistance
ex_interp
sv_aim
fps_max
con_color
scr_conspeed
precache
mp_decals
developer
console
fastsprites
crosshair
gamma
brightness
gamma
brightness
graphheight
cl_righthand