// NET SETTINGS \
rate "35000"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0.04"
cl_interp_ratio "0"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
net_grahp "1"
// CL COMMAND CENTER (Comandos CL) \
cl_burninggibs "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_downloadfilter “nosounds”
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_minmodels "1"
cl_ejectbrass "0"
cl_min_ct "3"
cl_forcepreload "1"
cl_min_t "1"
cl_locationalpha "255"
cl_phys_props_enable "0"
cl_logofile "0"
cl_phys_props_max "50"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_radaralpha "500"
cl_radartype "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_radar_locked "1"
cl_rumblescale "0"
cl_scalecrosshair "1"
cl_show_splashes "0"
cl_showfps "1"
cl_timeout "30"
cl_wpn_sway_interp "0"
cl_interp "0.04"
// MAT COMMAND CENTER (Comandos Mat)\
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomamount_rate "0.05f"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_bumpmap "0"
mat_clipz “1”
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "0"
mat_fastspecular “1”
mat_filterlightmaps “0”
mat_force_bloom "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level “0”
mat_hdroverbrightrange "16"
mat_leafvis "0"
mat_norendering "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_showlightmappage "-1"
mat_specular "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_texture_list_all "0"
mat_texturelist_directories "0"
mat_texturelist_files "1"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "1"
// ROPE COMMAND CENTER (Comandos Rope)\
rope_averagelight 0
rope_collide "0
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
// R COMMAND CENTER (Comandos R)\
r_3dnow "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientfraction "0.1"
r_avglight “0”
r_cheapwaterend “1”
r_cheapwaterstart “1”
r_decal_cullsize "0"
r_decals "1"
r_docoverttransitions "1"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "1"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "-1"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage “0”
r_lod "2"
r_lod_noupdate"1"
r_maxdlights “1”
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_mmx "1"
r_modellodscale "1"
r_norefresh "0"
r_occlusion “0”
r_phong "0"
r_physpropstaticlighting "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent “0”
r_shadowsmaxrendered "9999"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "1"
r_sse "1"
r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterdrawrefraction “0”
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0.001"
r_worldlights 0
// BUDGET COMMAND CENTER (Comandos Budget)\
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
// SOUND COMMAND CENTER (Comandos de sonido)\
volume "0.5"
bgmvolume "0"
soundscape_fadetime "9999"
snd_profile "0"
snd_mixahead "0.1"
snd_async_fullyasync "0"
dsp_volume "1"
dsp_enhance_stereo "1"
voice_enable "0"
voice_scale "1"
voice_modenable "1"
cl_downloadfilter "nosounds"
snd_digital_surround "1"
// G COMMAND CENTER (Comandos G_)\
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
// MISCELANEOUS COMMAND CENTER (Comandos mezclados)\
gl_clear "1"
mp_decals "1"
con_enable "1"
ai_expression_optimization "1"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
blink_duration "0"
closecaption "0"
commentary_firstrun "0"
demo_recordcommands "1"
flex_smooth "0"
func_break_max_pieces "0"
jpeg_quality "100"
lod_enable "1"
lod_transitiondist "0"
muzzleflash_light "0"
net_showevents "0"
npc_height_adjust "1"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
showhitlocation "1"
weapon_showproficiency "1"
-heapsize 1048576
voice_enable "1"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
fps_max "90"