# Bulletdrop and Traveltime
This mod features a custom bulletsimulation which implements bulletdrop and traveltime. Depending on your distance to an enemy any shot fired needs some time to travel through the air, and also will decent by some degree over the time that it travels.
ADS (Aim Down Sight)
When shooting with weapons, make sure to use the ADS. This means holding your right mouse button to “zoom in”. Compared to normal hipfire, this is way more accurate. While you can use hipfire just fine you will be penalized for doing so by higher inaccuracy, which can be hit or miss (ᕕ( ᐛ )ᕗ) depending on the distance to your target.
No running inaccuracy
While running your weapons are just as accurate as if you are standing still. One exception to this: Jumping. I’ve decided to increase the inaccuracy while jumping.
No wallbanging
You cannot wallbang trough solid stuff whatsoever, the exception being breakable windows and fences that look like you could wallbang them.
Custom weapon characteristics
General: there is no such thing as a recoil pattern, simply because having such a thing is not compatible to this mode. Weapons only have inaccuracy, which is random. Because this modification is only implemented server-side it is possible that you see twitching while shooting with weapons, which I’ve tried to lessen as much as possible.
M4
• Semi-Automatic. You need to re-press mouse1 for every shot you want to fire.
• The most precise gun out of all in this mod
AK
• Auto-Firerate decreased, but yields the highest damage per hit out of any weapon.
• Less precise than the M4, especially with medium to long distances.
P2000
• The only pistol in this game.
• Somewhat useable damage output, but rather steep damage falloff.
Nova
• The only shotgun in the game.
• Very good up close with an enormous amount of raw damage even against armored opponents, but very steep damage falloff.
Scout
Not accessible ingame currently, will be dropped (ᕕ( ᐛ )ᕗ) when I’ve implemented airdrop
• Only one zoom of level, and its only zoomed-in while holding mouse2
• The most precise weapon in the game, and highest damage output at any range
Custom armory system & Damage modifiers
Helmets and vests are separated. Whenever you hit somebody’s helmet the damage is reduced significantly (Down to 12.5%), while also destroying the helmet. Hitting somebodys head while he has no helmet on is pretty much a death-sentence with any weapon, so make sure to always have a helmet on!
As far as armor goes, theres two types:
• Makeshift armor (craftable)
• 25 durability (Avg. one hit)
• Reduces impact’s damage by 50%
• Laminated armor (findable)
• 50 durability (Avg. two hits)
• Reduces impact’s damage by 60%
Whenever your armor is hit its durability is decreased by the damage you would’ve been inflicted initially. If it reaches 0 it breaks.
Damage dealt to the legs and arms is not protected by any type of armor (Thus also doesn’t wear it down), but is half compared to the default values
Getting hit causes you to bleed
… Forcing you to heal. When somebody bleeds out the last person that has attacked him is granted the kill. For more informations on how to heal please check the Controls page on the website