Los siguientes cambios se han realizado en la versión beta.
GAMEPLAY
– Shipping more changes to pistols with the goal of emphasizing skillful use of the weapons.
– Five-SeveN: The Five-SeveN has been adjusted to reward tactical positioning and defensive play.
— Slightly improved accuracy when firing several shots rapidly.
— Substantially reduced accuracy while moving.
In Depth Analysis of August 15, 2017 PRERELEASE Weapon Changes (Five-SeveN Rebalance)
PERFECT WORLD
- Prime status is now immediately granted to Perfect World accounts with identity verification.
- Enabled support for custom avatars in game.
- Enabled access to the developers console.
MISC
- Overhauled internal weapon data representation. All weapons are expected to behave identically to 1.35.9.7 aside from the Five-SeveN and bugfixes listed below.
- Fixed an issue that caused players to not drop their 2nd flashbang if they are killed after throwing 1 flashbang during the round.
- Fixed an issue where sniper bots didn’t like the Scar20.
- Fixed an issue where buying non-weapon items would restock ammo for all your weapons.
- Fixed some corner cases where buying items via console could ignore the user’s loadout selection.
- Fixed an issue where attempting to drop undroppable items (like grenades) would count the items value towards the player’s “donations” for the round.
- Fixed a rare issue that could cause players to show incorrect holstered weapons.
- Fixed an issue where decoy grenades could make sounds from the wrong weapon.
- Fixed “buy” console command to list all options instead of being a hardcoded help string.
- Map editing: env_gunfire entities can now fire all weapon types (e.g. weapon_m4a1_silencer or weapon_revolver)
- Fixed a memory leak related to spectating.
- Adding ability to initiate trades from friend’s context menu.
- Improved map load times in some circumstances.