Noticias CSP

Rad1kaL

CSPBasura.

La peña haciendo ya webs y canales para la basura esa JAJAJAJAJA . muxo tiempo teneis no? enfin....mu triste.

jo1nter

#121 el tiempo que tu estas engachado al cs nosotros lo hacemos para hacer webs y jugar no solo 1 cosa ademas lo ago por diversion si no te gusta no entes y . no ves como esta la web ke esta mu mal porque la toco cuando puedo o cuando tengo ganas :D cuando salga pos abra que ponerlo + serio esta claro :)

T0RR3S

xo cuando va a salir el CSP cojones

RomaNN1

nunca

FoRtAk

tan dificil es respetar la opinion de los demas? suerte a los que guste el csp, suerte a los que le guste la 1.6 y suerte a los que le guste source al fin y al cabo son la misma mierda. ( juego a todas las mierdas )

jo1nter

#125 tienes razón

geco

#125 el csp no puede gustar porque no ha salido.

la mania de los quecos que van chepados, no se vosotros pero los realmente feos son los de 1.6 i condition zero y todas sus versiones anteriores.

¿ espatarrados ? como coño caminarias tu con esa ropa, ¿ tieso como un palo ?, ¿ te pone tu madre almidon en los pantalones de futbol para que se queden de pie o que ?

a este paso no saldra, y espero que sea así, porque por fin dejaremos de aguantaros.

Coman2Sueco

espatarrado seguro q no correria listo pero esq parecen q tan escocios tio , es como si tuvieran espinillas en la entre pierna y cuando saltan q lo hacen con el impulso de los reactorcitos q tienen en las piernas ortopedicas por q no me digas por favor mas mal exo no ta

KiTo_

la ak del css sux y los sonidos de las armas y puertas mas sux aun...
si mantienen eso como en css csp kaka.
¿y ese radar cuadrado hola? que cosa mas fea por dios.

pplu-is

yo como no kiero cambiar de juego pues seguire jugando al wolfenstein3D.. digo.. a la 1.6 con sus peazo texturas y su extrema jugabilidad.
p.d: no.

Pongo la mano en el fuego que el CSP sera mas similar a css q no a cs, es de cajón.

jo1nter

hay videos por hay pero weno abra que esperar :) aver si lo sacan!!!!!

NeCriD_Cs

http://www.cspromod.be/forum/viewtopic.php?p=23#23

Sacado directamente de #cspromod @quakenet

Leer, traducir(cosa k yo no he exo jaja) y opinar ^^

T0RR3S

#132 no e entendido ni una puta mierda :S

AD3S

al final nos kedamos tos cn las ganas... una mierda pa tos nosotros!!

Esa gnte se tan kedando con nosotros ome y tos aki esperando como tontos!!

jugemos al 1.6 o al source xDDD

Ko4L4

la verdad de jugar a uno de los dos es decir dol 1.6 o del source prefiero el 1.6 ;)

PD: no quito meritos al soursce

jo1nter

pos ara va a ser una mezcla segun dicen :)

PoRRi

puta mierda lo de cuando giras con el arma se gire un poco el brazo tb ke coraje me da eso por dios

DanGeRouS

Hello Everyone,

After a delay of several weeks more than we anticipated, we're ready to release public screenshots of the beta 2 versions of csp_dust2 and csp_nuke. The new versions of csp_dust2 and csp_nuke have been completely revamped visually, thanks to the expertise of new staff mapper Ted "Cashed" McIlwain. Additionally, all bugs reported in the CSP forums have been fixed, and full-color radar has been added to both maps. We're currently in the midst of beta testing the new maps, and expect Source-ready versions to be available for download within the next few days.

csp_dust2_b2 Screenshots:

http://www.myeg.ca/images/content_images/2732.jpg
http://www.myeg.ca/images/content_images/2733.jpg
http://www.myeg.ca/images/content_images/2734.jpg
http://www.myeg.ca/images/content_images/2735.jpg
http://www.myeg.ca/images/content_images/2736.jpg
http://www.myeg.ca/images/content_images/2737.jpg
http://www.myeg.ca/images/content_images/2738.jpg

csp_nuke_b2 Screenshots:

http://www.myeg.ca/images/content_images/2739.jpg
http://www.myeg.ca/images/content_images/2740.jpg
http://www.myeg.ca/images/content_images/2741.jpg
http://www.myeg.ca/images/content_images/2742.jpg
http://www.myeg.ca/images/content_images/2743.jpg
http://www.myeg.ca/images/content_images/2744.jpg
http://www.myeg.ca/images/content_images/2745.jpg

On the development side of things, arQon and crew are continuing to make steady progress. Currently being coded is the Counter-Strike money system, with remaining objectives including: radar implementation, bomb plant/defuse logic, HE/Flashbang/Smoke Grenades, and model/animation implementation. We're very far along in the development process, and are happy with our progress so far. We understand that things are taking a long time, but I think we'd all agree that a high-quality release is what everyone wants in the end, and we're going to take as much time as is needed to ensure that's what we produce.

Thanks to the community for its dedication and patience.

FUENTE: http://www.cspromod.com/

NosFeR_

dangerous al menos pon los links de los screenshots hombre xD

DanGeRouS

#139 ops lo copie asi de rapideo. ya los pongo bien xD

NosFeR_

ya bueno me lo imaginé xD pero quedaba todo en plan bah... hago copy & paste y que les den por culo, que se busquen la vida xDD

KRoSS-Cs

Por lo menos la dust2 es identica a la de source, cambiando 2 o tres chorradas. como la caja de medio, lo que es escaleras y las puertas de B estan como en 1.6 no como en source que estan del reves.

La nuke ya se va pareciendo mas a 1.6 con algunos arreglillos.

Sabeis algo de si en el CSP pondran atravesadas? es que en source no atraviesan ni las esquinas de las paredes xD.

Loker

si, si puede atravesar

DanGeRouS

Nuke/Dust2 Beta 2 Release

As promised in this week's earlier news post, we're ready to release Beta 2 versions of csp_nuke and csp_dust2. They are available for download on Gotfrag.com by clicking this link. (http://www.gotfrag.com/portal/files/1077/)

The 2nd CSP map beta release is significantly different from the first in several key ways. First and foremost, we have completely redesigned the maps visually, under the lead of staff mapper Ted "Cashed" McIlwain. We believe this release does a good job of keeping FPS relatively low while also showing off what the Source engine is capable of graphically. Additionally, we have fixed all of the bugs reported to us in the CSP forums. You'll find that both of these maps, in terms of gameplay, are very close to their 1.6 counterparts. Well-known and loved aspects of the maps, like the middle pick on dust2, and the squeaky door on nuke, have been ported flawlessly in these new versions. With that said, there are some differences.

While in the first beta release, we enlarged boxes to match Source model height, we decided to take a different route in this release, and re-shrink the boxes to their original sizes. The reason for this is the following: in the transition from 1.6 to Source, Valve (or, more appropriately, Turtle Rock) kept box sizes, for the most part, exactly the same. So, for example, box sizes in 1.6 de_dust2 are largely the same as in Source de_dust2, resulting in some new jumps and positions that previously either weren't possible, or required boosting. Since the maps in this release are meant to be played on
Counter-Strike: Source, and are not meant to be played on the CSP mod itself (which will be released later on), we decided to keep the box sizes at their original dimensions, and therefore preserve a limited amount of Source gameplay. We believe that, this way, the maps are a perfect combination of 1.6 and Source gameplay. You'll also find that there are some 1.6 gameplay aspects of the maps that we have kept, but slightly changed. A good example of this is the high boost on csp_dust2_b2, which is possible just as it was in CS 1.6, but now also requires a few strafe jumps to get to. I believe the only piece of 1.6 gameplay we decided to exclude was the high red rock jump on csp_nuke_b2 (the lower red rock jump, from the roof, is still possible and difficult).

We encourage you to setup your own download mirrors and advertise them to the public; we only ask that, if you wish to host the maps for download, you inform us that you are doing so by e-mailing [email protected] with the subject line "CSP Map Hosting." Please include the name of your website and a link to the download in the e-mail.

We also ask that you do not take your own screenshots for distribution. If you're part of the press, and you need visual media for coverage of the map release, please use the screenshots we have already provided. The links can be found in my prior news post.

We have scrim/pug/ringer IRC channels set up on GameSurge: #csproscrim, #cspropug, and #csproringer, so please help populate them!

FUENTE: http://www.cspromod.com/

xPipOx

A ver si sale antes del veranito...

LoBeZNoxXx

Si valve se implicara un poco y tal en el proyecto ya estariamos viendo algo

jo1nter

ya , pero para que se van a esforzar los de valve.....

2 meses después
DanGeRouS

CSPromod listo para la beta

Alex Garfield: "Mañana (martes), entraremos oficialmente en nuestra primera beta cerrada. Sí, esto significa que el proyecto está muy cerca de su primera versión. Todos los aspectos necesarios del Counter-Strike han sido completados, y el mod es totalmente funcional. Usaremos este primer test como beta cerrada para comprobar y perfeccionar el comportamiento de las armas (también, como es obvio, corregir los principales bugs). Esperamos noticias oficiales el martes."

tendremos pues hoy noticias frescas? puede que ya mismo podamos probar una beta publica y opinar si es un truño o si es perfecto ^^

Fuente: http://www.arenazero.net/noticias/6824/

eagLe__

Saldra a finales de 2007 lalalal hay que esperar 4 meses mas xD

ha

Ya falta poco weeee