Por fin ha llegado el dia de la actualizacion tan esperada ! y no viene sola, sino que tambien viene acompañada del nuevo skin de terrorista y una larga lista mas.
Destacar nuevos movimientos en los personajes y en lar armas y correcciones de bugs de los bots.
aki teneis la lista de cambios:
Counter-Strike: Source
New Features/Improvements
New Source remake of classic Counter-Strike map cs_assault
New "Phoenix Connection" Terrorist model (replaces existing model)
New Player Animations
Walk/run cycles now include whole-body motion
Players automatically raise their weapon and aim through the sights when they stop to fire
Weapon-specific reload animations with removable ammo clips added
Shotgun reloads animate each individual shell reload
Animated the bolt pull for each shot of the AWP
Added upper-body recoil animations for shotguns and AWP
New grenade throw and knife animations
Spectator UI now resizes controls to account for long map names
A notification is now displayed to all players when auto-balancing teams
Added message for players who try to defuse the bomb while another player is already doing so
Added item_nvgs and item_ entities for fy_ maps
Can no longer stab with the knife while defusing or during freeze time at the start of a round
Player count in dedicated server interface now includes bots
Dedicated servers can now use the "timeleft" command
Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.
Bug fixes
Dedicated servers no longer crash when setting "name" via the console
Fixed bug that would occasionally make player weapons disappear
Low-violence death animations no longer float if the player dies while in the air
Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game
Fixed view jitter caused by prediction errors when near physics objects
Spectators now hear weapon pickup sounds
Armor is now given with game_player_equip
Extra pistol ammo no longer given at round restart
Weaker flashbangs effects no longer cancel out stronger ones
maps/cfg/.cfg aren't exec'd if they don't exist (fixes console warnings)
Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
game_player_equip removes player equipment before adding new items
Bot Changes
Bots can use sloped ladders now
Bots open +use doors better
Bots don't think they're stuck when hiding
Bots using knives can break breakables while pursuing enemies now
Navigation Mesh generation improvements
Nav generation ignores doors and breakables better
Non-planar nav areas aren't merged into larger areas
Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh
Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)
Added nav_restart_after_analysis
Fixed bug where some areas would be incorrectly marked as crouch
Navigation Mesh Editor changes
Nav areas draw a background color, making them more visible
Nav_update_blocked warps the local player to the first blocked area
Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)
Added nav_no_hostages, to mark an area as not suitable for hostage navigation
Added nav_remove_unused_jump_areas to remove extraneous jump areas
Fixed a crash caused by manually creating an area before doing a nav_generate on a new map