Por fin CS_ASSAULT en CS: S

Armageddon

Por fin ha llegado el dia de la actualizacion tan esperada ! y no viene sola, sino que tambien viene acompañada del nuevo skin de terrorista y una larga lista mas.
Destacar nuevos movimientos en los personajes y en lar armas y correcciones de bugs de los bots.

aki teneis la lista de cambios:

Counter-Strike: Source

New Features/Improvements

New Source remake of classic Counter-Strike map cs_assault

New "Phoenix Connection" Terrorist model (replaces existing model)

New Player Animations

Walk/run cycles now include whole-body motion

Players automatically raise their weapon and aim through the sights when they stop to fire

Weapon-specific reload animations with removable ammo clips added

Shotgun reloads animate each individual shell reload

Animated the bolt pull for each shot of the AWP

Added upper-body recoil animations for shotguns and AWP

New grenade throw and knife animations

Spectator UI now resizes controls to account for long map names

A notification is now displayed to all players when auto-balancing teams

Added message for players who try to defuse the bomb while another player is already doing so

Added item_nvgs and item_ entities for fy_ maps

Can no longer stab with the knife while defusing or during freeze time at the start of a round

Player count in dedicated server interface now includes bots

Dedicated servers can now use the "timeleft" command

Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.

Bug fixes

Dedicated servers no longer crash when setting "name" via the console

Fixed bug that would occasionally make player weapons disappear

Low-violence death animations no longer float if the player dies while in the air

Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game

Fixed view jitter caused by prediction errors when near physics objects

Spectators now hear weapon pickup sounds

Armor is now given with game_player_equip

Extra pistol ammo no longer given at round restart

Weaker flashbangs effects no longer cancel out stronger ones

maps/cfg/.cfg aren't exec'd if they don't exist (fixes console warnings)

Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead

game_player_equip removes player equipment before adding new items

Bot Changes

Bots can use sloped ladders now

Bots open +use doors better

Bots don't think they're stuck when hiding

Bots using knives can break breakables while pursuing enemies now

Navigation Mesh generation improvements

Nav generation ignores doors and breakables better

Non-planar nav areas aren't merged into larger areas

Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh

Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)

Added nav_restart_after_analysis

Fixed bug where some areas would be incorrectly marked as crouch

Navigation Mesh Editor changes

Nav areas draw a background color, making them more visible

Nav_update_blocked warps the local player to the first blocked area

Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)

Added nav_no_hostages, to mark an area as not suitable for hostage navigation

Added nav_remove_unused_jump_areas to remove extraneous jump areas

Fixed a crash caused by manually creating an area before doing a nav_generate on a new map

Whose

Ya hay un tema en su subforo :)
http://www.media-vida.net/vertema.php?fid=40&tid=1828886684

cabron

Tienes un foro dedicado al CS Source donde ya se habla sobre este mapa.

Tema cerrado