// VOL_NORM 1.0f
// Channels
// CHAN_AUTO = 0,
// CHAN_WEAPON = 1,
// CHAN_VOICE = 2,
// CHAN_ITEM = 3,
// CHAN_BODY = 4,
// CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area
// CHAN_STATIC = 6, // allocate channel from the static area
// these can be set with "channel" "2" or "channel" "chan_voice"
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2
"BuyPreset.AlreadyBought"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "weapons/ClipEmpty_Rifle.wav"
}
"BuyPreset.CantBuy"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "weapons/ClipEmpty_Rifle.wav"
}
"BuyPreset.Updated"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "buttons/weapon_confirm.wav"
}
"HudChat.Message"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/talk.wav"
}
"Bot.Stuck1"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/stuck1.wav"
}
"Bot.Stuck2"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/stuck2.wav"
}
"VGUI_button.click"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "UI/buttonclick.wav"
}
"VGUI_button.release"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "UI/buttonclickrelease.wav"
}
"VGUI_button.rollover"
{
"channel" "CHAN_ITEM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"wave" "UI/buttonrollover.wav"
}
"BaseCombatCharacter.StopWeaponSounds"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"BaseCombatCharacter.AmmoPickup"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "items/itempickup.wav"
}
"BaseCombatCharacter.ItemPickup2"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "items/ammopickup.wav"
}
"Player.Swim"
{
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/footsteps/slosh1.wav"
"wave" "player/footsteps/slosh2.wav"
"wave" "player/footsteps/slosh3.wav"
"wave" "player/footsteps/slosh4.wav"
}
}
"Player.DrownContinue"
{
"channel" "CHAN_VOICE"
"volume" "0.5"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/pl_swim3.wav"
"wave" "player/pl_swim1.wav"
"wave" "player/pl_pain4.wav"
}
}
"Player.Death"
{
"channel" "CHAN_VOICE"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/death1.wav"
"wave" "player/death2.wav"
"wave" "player/death3.wav"
"wave" "player/death4.wav"
"wave" "player/death5.wav"
"wave" "player/death6.wav"
}
}
"Player.UseDeny"
{
"channel" "CHAN_BODY"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"wave" "common/use_deny.wav"
}
"Player.PickupWeapon"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "items/itempickup.wav"
}
"Player.WeaponSelected"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudoff.wav"
}
"Player.WeaponSelectionOpen"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudoff.wav"
}
"Player.WeaponSelectionClose"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudoff.wav"
}
"Player.DamageHeadShot"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/headshot1.wav"
"wave" "player/headshot2.wav"
}
}
"Player.DeathHeadShot"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/headshot1.wav"
"wave" "player/headshot2.wav"
}
}
"Player.DamageHelmet"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "player/bhit_helmet-1.wav"
}
"Player.DamageKevlar"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/kevlar1.wav"
"wave" "player/kevlar2.wav"
"wave" "player/kevlar3.wav"
"wave" "player/kevlar4.wav"
"wave" "player/kevlar5.wav"
}
}
"Player.FallDamage"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/damage1.wav"
"wave" "player/damage2.wav"
"wave" "player/damage3.wav"
}
}
"Player.NightVisionOn"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "items/nvg_on.wav"
}
"Player.NightVisionOff"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "items/nvg_off.wav"
}
"Player.NightVisionEquip" //Player has bought night vision
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" ")items/equip_nvg.wav"
}
"Player.FlashlightOn"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "items/flashlight1.wav"
}
"Player.FlashlightOff"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "items/flashlight1.wav"
}
"SprayCan.Paint"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"pitch" "PITCH_NORM"
"wave" "player/sprayer.wav"
}
"Fire.Plasma"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"CompatibilityAttenuation" "1.0"
"wave" "ambient/nature/fire/fire_small1.wav"
}
"fire_large"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "ambient/fire/fire_big_loop1.wav"
}
"fire_medium"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "ambient/fire/fire_med_loop1.wav"
}
"Player.DenyWeaponSelection"
{
"channel" "CHAN_ITEM"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudoff.wav"
}
"Player.WeaponSelectionMoveSlot"
{
"channel" "CHAN_ITEM"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudoff.wav"
}
"General.BurningFlesh"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/headcrab/headcrab_burning_loop2.wav"
}
"General.BurningObject"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "ambient/fire/fire_small_loop2.wav"
}
"General.StopBurning"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "common/null.wav"
}
"Splash.SplashSound"
{
"channel" "CHAN_AUTO"
"volume" "0.75"
"CompatibilityAttenuation" "1.0"
"pitch" "90, 100"
"rndwave"
{
"wave" "ambient/water/water_spray1.wav"
"wave" "ambient/water/water_spray2.wav"
"wave" "ambient/water/water_spray3.wav"
}
}
"FX_RicochetSound.Ricochet"
{
"channel" "CHAN_STATIC"
"volume" "0.5, 0.6"
"CompatibilityAttenuation" "1.0"
"pitch" "90, 110"
"rndwave"
{
"wave" "weapons/fx/rics/ric1.wav"
"wave" "weapons/fx/rics/ric2.wav"
"wave" "weapons/fx/rics/ric3.wav"
"wave" "weapons/fx/rics/ric4.wav"
"wave" "weapons/fx/rics/ric5.wav"
}
}
"BaseCombatCharacter.CorpseGib"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "physics/flesh/flesh_squishy_impact_hard2.wav"
}
}
"Player.FallGib"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "physics/flesh/flesh_break1.wav"
}
}
"Player.PlasmaDamage"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"Player.SonicDamage"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"Player.DrownStart"
{
"channel" "CHAN_VOICE"
"volume" "0.5"
"CompatibilityAttenuation" "1.0"
"wave" "player/pl_wade1.wav"
}
"Player.Wade"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/footsteps/wade1.wav"
"wave" "player/footsteps/wade2.wav"
"wave" "player/footsteps/wade3.wav"
"wave" "player/footsteps/wade4.wav"
}
}
"Player.AmbientUnderWater"
{
"channel" "CHAN_STATIC"
"volume" "0.3"
"soundlevel" "SNDLVL_75dB"
"wave" "ambient/water/underwater.wav"
}
"Bounce.PistolShell"
{
"pitch" "PITCH_NORM"
"volume" "0.8"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/pl_shell1.wav"
"wave" "player/pl_shell2.wav"
"wave" "player/pl_shell3.wav"
}
}
"Bounce.RifleShell"
{
"pitch" "PITCH_NORM"
"volume" "0.8"
"CompatibilityAttenuation" "1.0"
"rndwave"
{
"wave" "player/pl_shell1.wav"
"wave" "player/pl_shell2.wav"
"wave" "player/pl_shell3.wav"
}
}
"Default.Reload"
{
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "common/null.wav"
}
}
"Default.FrontLeft"
{
"channel" "CHAN_ITEM"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"wave" "common/frontleft.wav"
}
"Default.Center"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "common/center.wav"
}
"Default.FrontRight"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "common/frontright.wav"
}
"Default.RearRight"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "common/rearright.wav"
}
"Default.RearLeft"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "common/rearleft.wav"
}
"Default.Left"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "common/left.wav"
}
"Default.Right"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "common/right.wav"
}
"Default.Bass"
{
"channel" "CHAN_ITEM"
"volume" "1"
"CompatibilityAttenuation" "1.0"
"wave" "common/bass.wav"
}