creas la carpeta script dentro de tu cuenta de cs:source.
creas el archivo game_sounds_radio.txt y metes estas lineas dentro:
radio.moveout
{
channel CHAN_VOICE
volume "0" //el volumen
soundlevel SNDLVL_75db
wave radio/moveout.wav
}
radio.letsgo
{
channel CHAN_VOICE
volume "0"
soundlevel SNDLVL_75db
wave radio/letsgo.wav
}
radio.locknload
{
channel CHAN_VOICE
volume "0"
soundlevel SNDLVL_75db
wave radio/locknload.wav
}
radio.go
{
channel CHAN_VOICE
volume "0"
soundlevel SNDLVL_75db
wave radio/go.wav
}
radio.vip
{
channel CHAN_VOICE
volume "0"
soundlevel SNDLVL_75db
wave radio/vip.wav
}
Radio.CoverMe
{
channel CHAN_VOICE
volume "0"
soundlevel SNDLVL_75db
wave radio/ct_coverme.wav
}
Radio.YouTakeThePoint
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/takepoint.wav
}
Radio.HoldPosition
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/position.wav
}
Radio.Regroup
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/regroup.wav
}
Radio.FollowMe
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/followme.wav
}
Radio.TakingFire
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/fireassis.wav
}
Radio.GoGoGo
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/com_go.wav
}
Radio.TeamFallBack
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/fallback.wav
}
Radio.StickTogether
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/sticktog.wav
}
Radio.GetInPosition
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/com_getinpos.wav
}
Radio.StormFront
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/stormfront.wav
}
Radio.ReportInTeam
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/com_reportin.wav
}
Radio.Affirmitive
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/ct_affirm.wav
}
Radio.Roger
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/roger.wav
}
Radio.EnemySpotted
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/ct_enemys.wav
}
Radio.NeedBackup
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/ct_backup.wav
}
Radio.SectorClear
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/clear.wav
}
Radio.InPosition
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/ct_inpos.wav
}
Radio.ReportingIn
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/ct_reportingin.wav
}
Radio.GetOutOfThere
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/blow.wav
}
Radio.Negative
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/negative.wav
}
Radio.EnemyDown
{
channel CHAN_VOICE
volume" "0"
soundlevel SNDLVL_75db
wave radio/enemydown.wav
}
Radio.FireInTheHole
{
channel CHAN_VOICE
volume "0"
soundlevel SNDLVL_75db
wave radio/ct_fireinhole.wav
}
"Event.BombPlanted"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombpl.wav"
}
"Event.BombDefused"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombdef.wav"
}
"Event.HostageTouched"
{
"channel" "CHAN_STATIC"
"volume" "0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/hostagecompromised.wav"
}
"Event.CTWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/ctwin.wav"
}
"Event.TERWin"
{
"channel" "CHAN_STATIC"
"volume" "0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/terwin.wav"
}
"Event.RoundDraw"
{
"channel" "CHAN_STATIC"
"volume" "0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/rounddraw.wav"
}
"Event.HostageRescued"
{
"channel" "CHAN_STATIC"
"volume" "0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/rescued.wav"
}
"Event.HostageKilled"
{
"channel" "CHAN_STATIC"
"volume" "0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/hosdown.wav"
}
solo quita el sonido de los mensajes de radio, no lo escrito en el hud cuando lanzas o dices algo.
total ponerle el volumen a 0.
Ilegal? ya claro y cuando e estoy pegando algunos tiritos en un publico y a alguno de vosotros os da por tirar granaditas como un autentico cabron, no me tengo k enterar de nada por eso mismo no?
en un partido no hace falta porque la gente no es tan rematadamente por culera.
p.d: no tengo muy claro que eso funcione bien. el tamaño del wav no sera el mismo que el original de la GFC ( shared ), asi que lo sobreescribira, de todas formas bajar el volumen al script es mas comodo.