Nuevo Update 28/10/24

bATUSORZ

JUMPING

  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
    Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

MISC

  • Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
  • Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
  • HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
  • Stability improvements.

MAPS

Dust II

  • Fixed a gap in geometry.
1
Amne_cs

Cortita y al pie

SevenOfThem
Hades13

Arreglar una cosa y romper 20
Eso que se suponía que con CS2 iba a dejar de pasar

1 respuesta
miwel

Vaya juego de verdad q impotencia

bATUSORZ

#4 El famoso spaguetti code

bATUSORZ

Me ha pasado ahora en Ancient,que varios smokes me iban rarunos xD

1 comentario movido a Update 29/10/2024

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