Ya ha entrado el parche en el PTR y estas son las novedades que nos trae (esta en ingles):
GENERAL
New Feature: Armory
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Players may now save up to five different builds per character using the Armory
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This new feature can be found in the town hub within each Act
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Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
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Equipping a saved armory build will automatically swap items and gear between the character and stash
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New Feature: Crafting Mat Storage
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Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash.
- This tab can be accessed through the Inventory window
CLASSES
Crusader
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Shield Glare
- The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
ITEMS
General
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Primal Ancient Items
- Legendary and Set items will now have a chance to roll as Primal Ancient
- These items are more rare than Ancient items and have increased stat ranges
Legendary Items
The following items have been adjusted
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Rimeheart
- Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
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Strongarm Bracers
- The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
- The damage bonus duration has been increased to 6 seconds
Class Specific Items
The functionality of some items has changed
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The Barber
- This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
- The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
- With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
- Players will need to re-equip the power in the cube for the updated version to appear
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Manald Heal
- Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
- Note: This change will appear in an upcoming PTR patch
ADVENTURE MODE
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Greater Rifts
- The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
- Torment I – VI: No Requirement
- Torment VII: Solo Greater Rift 30
- Torment VIII: Solo Greater Rift 35
- Torment IX: Solo Greater Rift 40
- Torment X: Solo Greater Rift 45
- Torment XI: Solo Greater Rift 50
- Torment XII: Solo Greater Rift 55
- Torment XIII: Solo Greater Rift 60
- Note: This change only applies to players on PC / Mac
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Set Dungeons
- Unhallowed Essence
- The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
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Armor of Akkhan
- The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
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Delsere’s Magnum Opus
- The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
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Bounties
- Bonus Acts have been removed
- With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
- The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
Bajo mi punto de vista, me gustan los cambios de la armería y la pestaña de materiales pero creo que Blizzard debería esforzarse algo más si de verdad quiere intentar darle algo de vidilla a un juego practicamente muerto por mucho que algunos de nosotros le sigamos dando.