Junto con Goku y Vegeta en forma base, Bandai Namco ha liberado el parche en el que nerfean a Cell, Bardock y Kid Buu. Además, también añaden más opciones necesarias para el modo entrenamiento.
MODES
WORLD MATCH:
- Entry settings: now Player’s Info is displayed
- Ranked Match:
- now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings.
- Network color will no longer be displayed on finding an opponent.
- Casual Match: Now you can set the Oponent Color settings to Same Color, About the same or Anything goes.
PARTY MATCH:
- Added ‘Sorry’ and ‘Don't worry’ Party Match:
LOCAL BATTLE:
- Added Input Delay settings when playing against a player.
LOCAL MATCH:
- On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character.
TRAINING MODE:
- Player team can now be edited when making a World Match entry.
- Colors can now be selected when changing characters.
- Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering.
- Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings.
- Added the Reset Damage Information option
- Added Starting Position settings.
- Can switch the position of the characters.
- The position can also be switched by holding down ↑
- Character Settings
- Added Potential Unleashed settings for Gohan (Adult).
- Added Ginyu Force setttings for Ginyu.
- Training Dummy Recording Settings
- Training dummy's play records can now be saved to 8 different slots.
- Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot).
- Ennemy Settings
- Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage.
OTHERS:
- Character selection screen: increased the cursor movement speed.
- Follow list: followed players' names will now be displayed in blue.
- Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen.
- Result screen: Z Stamps can now be used when rematch menu is displayed for online matches.
GAMEPLAY
COMMON:
- Now an attack won’t count as a hit during successful Z-reflect recovery frames.
PICCOLO:
- Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames.
GOHAN (TEEN):
- Crouching Special: Now he can move while in the air after performing the move.
- Matched the landing recovery frame with Jumping Down Special.
- Expanded the hitbox for the beginning of the attack.
- Jumping Down Special: Expanded the hitbox for the beginning of the attack.
- Z Assist: Now the Z-Assist moves more forward while rising.
FRIEZA:
- Standing Special: Reduced the start up frame
- Death Slash, Z Assist: Increased the hit stun and the non-recovery frame.
- Death Slash(Light ver.): Reduced the start up frame
- Warp Smash: Frieza now becomes invincible faster.
- Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff.
- Golden Frieza:
- Reduced the recovery frame after the pause.
- If an opponent isn't taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza.
- However Frieza becomes invincible during this time.
- Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.)"
GINYU:
- Crouching Heavy: Can now Z combo into Standing Special.
- Standing Special(Jeice): Increased the hit stun and the non-recovery frame.
- Z Assist: Increased the hit stun and the non-recovery frame.
- Strong Jersey: Reduced the block stun.
- Strong Jersey (Medium/Heavy ver.):
- Increased the non-recovery frame on hit.
- Changed the way a damaged character is blown away."
- Aerial Strong Jersey: Reduced the start up frame.
TRUNKS:
- Standing Special, Jumping Special, Cyclone Buster:
- Hitbox of these attacks now disappear when Z reflected and can now be cancelled into a Special Move after that.
- Fixed an issue where it was sometimes unable to cancel on hitting an opponent when the move is about to end.
- Z Assist: increased the hit stun and the non-recovery frame on hit.
- Shining Slash (Heavy ver.): reduced the start up frame.
CELL:
- Standing Light, Crouching Light: Increased the start up frame.
- Low Kick: Damage scaling increased when using this move as a combo starter.
- Jumping Medium: Increased the start up frame.
- Jumping Special:
- Increased damage scaling.
- The first hit now ground bounces an opponent.
- Ground Rolling Crush (Medium ver.): The distance moved can now be adjusted by pressing either forward or back while rolling.
- Ground Rolling Crush (Heavy ver.): Reduced the start up frame.
- The distance moved can now be adjusted by pressing either forward or back while rolling."
- Aerial Rolling Crush (Light/Medium Ver.): The move will no longer hit an opponent on the back.
ANDROID 18:
- Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing ← at the same time.
- Support Attack(Barrier), Z-Assist: enters the invincible state faster.
- Barrier: Enters the invincible state faster.
- Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)
- Fixed an issue where Dragon Rush doesn't launch an opponent in certain situation.
- Back Grapple(Light ver.):
- Reduced the start up frame.
- Can now connect into Super Attack on hit."
- Back Grapple(Medium/Heavy ver.): Increased the move distance.
GOTENKS:
- Standing Special: Matched the cancel timing on additional inputs with the other characters.
- Z Assist: Fixed an issue where the camera angle doesn't change in the latter part of the combo after hitting an opponent with the Assist attack.
- Galactic Donuts: Fixed an issue where the camera angle doesn't change on landing Heavy attack in the next combo after hitting an opponent's Z Assist.
- DIE DIE Missile Barrage:
- Reduced the start up frame.
- Increased the damage.
- Changed the way an opponent is blown away on hit.
- Increased the hit stun.
- Expanded the hitbox for the beginning of the attack.
- Miracle Super Punch(Medium): Landing recovery frame has been increased when not holding down the Medium Button.
- Ground Great Special Rolling Kick (Heavy ver.)
- Increased the recovery frame.
- Can now air dash and double jump after the move.
- AerialGreat Special Rolling Kick (Heavy ver.): Reduced the recovery frame.
- Vengeful Shout: Landing recovery frame has been increased on performing a feint.
KRILLIN:
- Standing Special:
- Increased the non-recovery frame.
- Can now bend only the second fire ball by inputting ← + Special on an additional input."
- Jumping Special:
- Increased the non-recovery frame.
- Can now bend the fireballs upward by inputting ↑+ Special on an additional input."
- Senzu, Z Assist:
- "Rocks no longer break by an opponent's attacks.
- Mitigated the damage scaling."
- Solar Flare: Added invincibility to jump attacks.
KID BUU:
- Crouching Medium(Medium/ Long ranged ver.):
- Increased the start up frame.
- Increased the damage scaling when using this move as a combo starter.
- Crouching Special:
- Increased the landing recovery frame.
- Now the fireball will be thrown downward depending on the opponent's position.
- Jumping Special: Increased the landing recovery frame.
- Mystic Ball Attack: The attack will no longer hit an opponent on the back.
- Mystic Arm Swing: Added invincibility to jump attacks.
MAJIN BUU:
- Standing Light: Now the attack will hit a crouching opponent too.
- Standing Lights - 2nd attack: reduced the start up frame.
- Z Assist: increased the non-recovery frame.
NAPPA:
- Standing Light: will no longer be blocked by standing guard.
- Crouching Medium: Will no longer be blocked by standing guard.
- Crouching Heavy: Expanded the hitbox forward.
- Z Assist: Increased the hit stun.
- Blazing Storm, Z Assist:
- Reduced the start up frame.
- Reduced frame disadvantage when blocked by an opponent.
- Too bad:
- Now enters the invincible state faster.
- Reduced the entire recovery frame.
- Saibamen(Acid): Can now be canceled into Z reflect or Super Dash on block (as same as other ki-blasts).
ANDROID 16:
- Standing Lights - 3rd attack:
- Reduced the start up frame.
- Can no longer delay the attack after the 2nd Standing Light.
- Ground Flying Powerbomb (Light/Medium ver.): added invincibility to jump attacks.
- Ground Flying Powerbomb (Heavy ver.): increased the duration of invincibility to jump attacks.
- Ground Dynamite Driver (Light/Medium ver.): increased the damage.
YAMCHA:
- Neo Wolf Fang Fist: changed the hit effect to wall bounce.
- Spirit Ball: Increased the least amount of damage.
TIEN:
- Z Assist: Increased the non-recovery frame.
- Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent.
- Ground Volleyball Fist (Medium): now enters the armor invincible state faster.
- Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks.
- Tri-Beam: increased the duration during which Ultimate Z change can be performed.
- Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!
HIT:
- Standing Lights - 3rd attack: expanded the hitbox upward.
- Crouching Light: can now cancel the second Standing Light into Crouching Light
- Tides of Time(Heavy ver.): now enters the invincible state faster.
- Death Blow: fixed so that the camera angle won't change in the latter part of the combo on hitting an opponent with this move.
GOKU (SSGSS):
- Super God Shock Flash:
- Reduced the start up frame.
- Changed the way an opponent is blown away on hit.
- Super God Shock Flash(Light/Heavy ver.):
- Increased the damage of the attack that is performed on whiffing the grab.
- Added damage scaling when using this move as a combo starter.
- Instant Transmission: now faces towards an opponent after the move.
- Extreme Speed Kamehameha: increased the duration during which Ultimate Z change can be performed.
VEGETA (SSGSS):
- Big Bang Attack, Z Assist:
- Increased the damage.
- Increased the hit stun and block stun.
- Changed the direction an opponent is blown away on hit.
- Super Dash Kick(3rd attack - Light ver.): increased the start up frame only when an opponent is in front.
- Ground Super Dash Kick: removed the jump attack property.
- Ground Super Dash Kick(2nd and 3rd attacks): unified the frame disadvantages.
- Galick Gun: increased the damage.
- Niagara Pummel:
- Increased the move distance.
- Reduced the start up frame.
- Mitigated the damage scaling.
- Niagara Pummel (On holding the button): fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent on holding down the button.
BEERUS:
- Standing Light:
- reduced the start up frame.
- Expanded the hitbox forward.
- Crouching Light: Reduced the start up frame.
- Z Assist: Increased the move distance.
- Sphere of Destruction, Z Assist:
- Increased the non-recovery frame on hitting an opponent while they are not moving by Beerus' attacks.
- Changed the way an opponent is blown away on hit.
- Sphere of Destruction: Can now be canceled into Special move, Z change or Sparking! on repelling the sphere with a normal attack.
- Ground Sphere of Destruction(Heavy ver.):Now Beerus floats a little higher when pressing↓.
ANDROID 21:
- Crouching Medium: shrank the hit box to reduce the reach.
- Crouching Medium(Long range ver.):
- Added damage scaling when using this move as a combo starter.
- Expanded the hitbox inwardly.
- Z Assist:
- increased the hit stun.
- increased the non-recovery frame.
- decreased the damage.
- Increased the recovery frame.
- Total Detonation Ball:
- Increased the hit stun.
- Now she will start recovering to the neutral state after the ball has exploded.
- Total Detonation Ball(Light/Medium ver.): increased the recovery frame.
- Homing Energy Blast:
- increased the hit stun.
- Increased the recovery frame."
- Barrier Sphere:
- Now enters the invincible state faster.
- Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)"
- Ground Aerial Connoisseur Cut: added invincibility to jump attacks.
- Connoisseur Cut, Aerial Connoisseur Cut: now faces towards an opponent on whiff.
BARDOCK:
- Rebellion Spear (Light ver.): decreased the block stun.
- Ground Rebellion Spear (Medium ver.):
- Added invincibility to jump attacks.
- Increased landing recovery frame.
- Rebellion Spear (Heavy ver.)
- Increased the duration of the first attack.
- Increased the damage of the follow up attack.
- Saiyan Spirit: fixed so that the camera angle won't change in the latter part of the combo after hitting an opponent.
BROLY:
- Various armors: Broly's various armors will no longer endure Vanish attacks.
- Z Assist:
- Expanded the hitbox for the beginning of the attack.
- Increased non-recovery frame.
- Eraser Blow: expanded the hitbox for the beginning of the attack.
- Gigantic Strike: now it's easier to follow up with Vanish attack.
VEGITO (SSGSS):
- Barrier:
- Now enters invincible state faster.
- Increased the entire recovery frame on whiff.
- Ground Atomic Buster: Added invincibility to jump attacks.
- Spiral Heel Shot:
- Reduced the block stun of the last attack.
- Decreased the recovery frame.
- Aerial Spiral Heel Shot: reduced the non-recovery frame when the camera angle doesn't change.
- Aerial Spiral Heel Shot (Light/Medium ver.): increased the move distance.
ZAMASU (FUSED):
- Jumping Light: expanded the hitbox upward.
- Z Assist:
- Shrunk the front part of the hurt box.
- Reduced the start up frame.
- Increased the projectile speed."
- Ground Eternal Justice (Light/Heavy ver.): reduced the start up frame.
- Aerial Eternal Justice(Heavy ver.): reduced the start up frame.
- Divine Order: shrunk the front part of the hurt box.
- Divine Order (On holding the button): reduced the start up frame.
- Increased the projectile speed.
Shining Slash is Trunks’ move, I think these first two points might be for him.