El próximo King of Fighters sale este viernes en Europa y todos los medios serios, y no tan serios, ya han podido analizarlo. El veredicto es el que se esperaba después de meses en los que se ha enseñado todo: malos gráficos, pero gran jugabilidad.
Tenéis más análisis en OpenCritic.
Medios nacionales
3DJuegos - 8.5 / 10.0
Es una pena que KOF XIV no entre por los ojos, pero sería una temeridad obviar un capítulo que parece imperdible en la serie por sus gráficos. Puede que no esté a la altura del Unlimited Match 2002 o el mítico KOF 98, pero sí supera sobre el mando a algunos míticos episodios de la veterana serie de SNK. Más de 50 luchadores, más de 15 novedades en la franquicia, algunos retornos sonados, un modo arcade tradicional y, esperamos, un modo en línea que aguante los mamporros entre usuarios de todo el mundo podrían coronar el nuevo inicio de la serie.
Vandal - 8 / 10.0
Una buena plantilla de carismáticos personajes y un sistema de combate tan profundo como vertiginoso son sus principales cartas de presentación, regalándonos diversión y variedad en cada batalla que disputamos, y animándonos a querer mejorar para llegar hasta lo más alto. Quizás no sea el juego más puntero de la generación ni el más extenso o atractivo en cuanto a modos, pero sí que sabe cómo ofrecer una buena pelea, motivo más que suficiente para que le deis una oportunidad a poco que disfrutéis con este apasionante género.
Vida Extra - Sin puntuación
'The King of Fighters XIV' es un primer paso que se da con fuerza, continuando lo mejor de los dos últimos títulos en lo jugable y lo que hizo grande a la saga en sus primeras entregas, con la capacidad de gustar a los fans de la serie y con un sistema muy accesible de cara a los que no han tenido la oportunidad de probarlo.
IGN - 8.2 / 10.0
Puede que visualmente no tenga tanto carisma, ni resulte tan espectacular como podríamos esperar de un juego de lucha actual, pero esa es la menor de las pegas para una producción tan bien acabada en el resto de sus apartados.
Maristation - 8.3 / 10.0
Las bases con las que se presenta son claras: recuperar la esencia de entregas pasadas con un sistema de combate en el que el Max Mode y los golpes normales tienen una importancia vital. Exige dedicación, cierto tacticismo a la hora de jugar y muchas horas de entrenamiento, pero vale la pena porque la recompensa, dominar un título de estas características, ofrece muchas horas de diversión.
HobbyConsolas - 89 / 100
The King of Fighters XIV une lo mejor del género en su máximo apogeo, en los noventa, con un apartado gráfico que, aunque es mejorable, está a la altura de la actual generación. Cincuenta personajes, jugabilidad clásica y contenidos de todo tipo desde el inicio conforman una oferta única en el género. Indispensable si te gusta minimamente la lucha.
Medios internacionales
CGMagazine - 8.5 / 10.0
While The King of Fighters XIV isn't as flashy or good looking as other recently released fighters, it is jam packed with content by comparison having 50 characters playable on the disc.
Destructoid - 8 / 10.0
King of Fighters XIV falls somewhere between XII and XIII. It's not exactly bare-bones and the roster is mighty, but the gaudy presentation and by-the-book story is distracting, and takes away a lot of the uniqueness of the series.
Digitally Downloaded - 4.5 / 5 stars
The King of Fighter XIV channels the spirit of the 90s whilst very subtly evolving to attract more casual players. Coupled with a truly electrifying character roster and robust single player options, the game feels like a legitimate classical experience done justice. It caters to more than just the hardened warriors of yesteryear. If eSports are your forte, though, SNK has you covered with one of the fighting genre’s broadest spectrums of options to tinker with.
DualShockers - 9.5 / 10.0
If you own a PS4 and are into fighting games, or are just starting in the competitive scene, The King of Fighters XIV is perfect for you. It is simplistic and easy to use on the surface, but still has huge combos and advanced mechanics for players to learn and master if they put time into the game. While the graphics could be better, everything else about the game is so amazing that you tend not to notice after a while. The King of Fighters XIV is one of the best fighting games I have ever played, and will satisfy fans of the series, hardcore fighting game enthusiasts, and those hoping to get into them. Quite the return for SNK, isn’t it?
Eurogamer - Recommended
The return of SNK's flagship series offers concessions to beginners, and new depths for veterans.
Game Informer - 7.3 / 10.0
Lots of characters and online modes to tinker with, but the single-player portion feels limited
Game Revolution - 4 / 5 stars
Aside from some faulty matchmaking, the package is a fighting game worth playing. It looks good enough and runs smoothly, and even when lagging, the online play is nice and clean. And it doesn’t bring anything new to the table (besides Nakaruru from Samurai Showdown in her console KoF debut, along with one or two other new faces), but everything it’s doing is being done right. Finally, King of Fighters is beginning to summon that feel SNK had harnessed generations ago, and it feels damn good. It’s going to have to innovate further to reclaim its crown, but at least it’s back in the court.
GameSpot - 8 / 10
The King of Fighters XIV may not impress you with its visuals, but the accessible-yet-complex mechanics make it a well-executed fighter worth your time.
GamesRadar+ - 4.5 / 5 stars
Whether or not you dig its new look, KOF 14 offers everything you could want in a fighting game: refined gameplay, a bevy of appealing characters, and accessibility that gives way to complex depth.
Gaming Nexus - 8.5 / 10.0
Visual inconsistency aside, the newest entry in the King of Fighters proves to be one of its best. The gameplay and mechanics are as solid as ever and there's plenty for newcomers and old guard alike to enjoy.
GamingBolt - 7 / 10.0
King of Fighters remains what it has always been with its latest entry: a niche fighter with a great cast, an unforgiving learning curve, and a lot of heart anchored by an incredible fighting engine. It’s not for everyone; no game is. But if you’re willing to dedicate yourself to it, and learn it, it’s a tournament worth entering and a fight worth fighting, all these years later.
God is a Geek - 8.5 / 10.0
A fighting game that packs a punch and is worthy of the series’ name. Once you see past some questionable animations you’ll find countless hours of fun mixing and matching teams on and offline.
Hardcore Gamer - 4 / 5.0
King of Fighters XIV has some rough edges, but is outstanding overall.
Metro GameCentral - 8 / 10
A successful soft reboot for the venerable fighting game series, and a great jumping on point for those dissatisfied by Street Fighter V.
PlayStation LifeStyle - 8 / 10.0
The King of Fighters XIV is a fully featured fighting game. It still feels like its classic predecessors, but it has been updated in some important areas to feel like a modern take. Its roster is both a celebration of the series that also signifies that this is a new step forward. I’m excited to see KoF back in the spotlight, and I hope to see SNK continue building on this great installment.
Push Square - 7 / 10
It's perhaps disingenuous to claim that King of Fighters XIV marks a glorious return to form akin to that of Street Fighter IV, because the more recent 2D instalments in SNK's franchise have been excellent examples of technical fighting brilliance. What the fourteenth entry in this esteemed franchise does is lay down the foundations for future sequels which will – thanks to the relentless march of technology – use 3D models instead of handdrawn sprites. While King of Fighters XIV looks positively shabby when placed alongside Street Fighter V, it arguably offers more depth and variety. The three-person mechanic encourages players to master more than one fighter, and the cast – while perhaps not as instantly-recognisable as the likes of Ryu, Chun-Li, and Blanka – has something for every type of player.Ironically, the biggest sticking point with King of Fighters XIV is the one aspect designed to make it more appealing to outsiders; the new "Rush" mode allows even complete newbies to look like combo-crunching experts, but it's likely to divide opinion with serious players who prefer to rely on their own skill and knowledge when it comes to unlocking the game's most potent moves. Even so, this single concession to a mainstream audience is easy to forgive when taken as part of a package which rewards methodical, technical play in a way that no other fighting game does.
TheSixthAxis - 7 / 10
As a new entry in the series that pushes it into uncharted territory, King of Fighters XIV is an admirable effort. Boasting a huge roster, accessible action and smooth gameplay, there’s a lot to like, but the mediocre transition to 3D and inconsistent netcode hold it back from greatness.
USgamer - 4 / 5 stars
With 50 fighters (17 of whom are all-new), 19 stages, and a host of gameplay modes, SNK is coming out swinging with King of Fighters XIV. The roster is diverse and interesting and the game is easy to get into. The game could definitely use a boost in the visual department, as the art style can come across as safe and bland, but the game itself is solid. As the beginning for a whole new era of SNK, King of Fighters XIV is a win.