LIGHT TO FIGHT THE DARKNESS
Jul 07, 2020
Welcome to Massive Darkness 2! Ten years have passed since the Lightbringers drove back the hordes of the Darkness and sealed the Portal from whence they came. The heroes thought their job done, but the newfound peace was never meant to last. Dangerous new Portals have suddenly opened up all across the land. The Darkness and its hordes are flooding through, stronger than ever. It will not be enough to simply close the Portals this time. The Lightbringers must travel through them into the unknown to destroy the Darkness once and for all. Either Light will triumph, or the Darkness will consume every being in the world. This is where players find themselves in Massive Darkness 2, a new edition of the hit dungeon-crawler game. Let’s take a look at a few of the exciting changes players can expect!
For Massive Darkness 2, the game designers took a long, hard look at every aspect of the game, listening intensively to gamer feedback from hundreds hours of gameplay. The goal of the designers was to improve every element of the game to create the ultimate dungeon-crawler-in-a-box. As such, they’ve reevaluated every rule, every mechanic, and basically everything else about how the game works, stripping it down to its foundation and then rebuilding the ruleset, stronger and better. The game still retains the classic, cooperative, dungeon-crawl feel, but with optimized gameplay for a smoother tabletop experience.
The changes to the gameplay are many, so we’ll start by highlighting a few that we’re the most excited about. The first things returning players will notice are the changes made to the individual Lightbringers in the game. Each hero class plays extremely differently from the others, each with their own components, setup, and gameplay style. The goal was to make the every hero character feel truly different and asymmetrical. This means that simply playing a different hero will greatly change a player’s experience from game to game. Attempting the same scenario with a different character will provide brand new challenges and survival options for players.
Next, monsters have been revamped from the ground up, and now even minions can deal some major damage. Additionally, like in the original Massive Darkness, enemies will use the gear that they carry, which players can win in battle. But now gear is divided between Common, Rare, Epic and Legendary, some with truly awesome powers… if players can defeat the monsters and take it for themselves. Bosses are a new class of enemy, and each will come with their own dashboard, tokens, and set of rules. Roaming Monsters are still found within the dungeons, lurking behind corners to catch Lightbringers unaware. Roaming Monsters and Bosses are very plug-and-play within the game. For a new challenge in any scenario, players simply trade out what enemies they may encounter for new ones as they traverse the dark, twisting corridors.
Light to Fight the Darkness
The core box of the game will feature 10 one-shot missions. However, we know from experience that many players enjoy being able to string missions together, so we’re so excited to reveal an amazing addition to the Massive Darkness world: a fully realized campaign mode which will be available as a Day 1 expansion. These rules will introduce a narrative campaign that will test players’ skills over many game sessions. This was one of the most requested changes to the original Massive Darkness, and we’ve read and heard all the feedback. These new campaign rules have been developed from the ground up to be more balanced than before and perfectly meld with all the other changes that are coming in Massive Darkness 2.
Over the course of multiple branching missions, players will face countless dangers, and discover incredible secrets about what’s really behind the Darkness and the Portals. Heroes will grow from Level 1 to Level 10, gaining access to new powers, including Hybrid Skills letting them tap into more than one specialization, and having the chance to find and wield Legendary equipment. Depending on their choices, players might enlist the aid of useful NPCs, gain different gear, and could even fundamentally change their own nature. The campaign rules can even be applied to scenarios from Massive Darkness 2, turning one-shot missions into a campaign, making the gameplay and roleplay possibilities endless.
Massive Darkness 2 is more than just a small revamp of the original. It has been completely redesigned, implementing many of the changes people have been asking for since the original release. We can’t wait to show you more.
Stay tuned as we get closer to the launch of the Kickstarter campaign. We'll post more previews of the game, insights from the designers, and reveal more exciting gameplay changes. Follow us on Facebook and Twitter!
Pues muy buena pinta, la verdad.
Y confirmados sets de adaptación para el 1, del FB de CMON:
"CMON
Nothing will be rendered useless. Massive Darkness is a very beloved game and the idea is not for Massive Darkness 2 to replace it. Both will stand separately. However, there will be a conversion kit for those who own the first game and want to use its heroes and enemies in the second one."
"CMON
Yes, there will be kits to allow you to use characters and enemies from the first game in the second one!"