New Roster (Warhammer 40,000 9th Edition) [48 PL, 4CP, 1,000pts]
Patrol Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [48 PL, 4CP, 1,000pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
Configuration [6CP]
Chapter Selector
Selections: Ultramarines
Categories: PC: UM, Configuration
Rules: Codex Discipline
Battle Size [6CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Detachment Command Cost
Categories: Configuration
Unit Filter
Selections: Hide Firstborn Units, Hide Imperial Agents, Hide Legends Units
Categories: Configuration
HQ [5 PL, -1CP, 105pts]
Primaris Captain [5 PL, -1CP, 105pts]
Selections: Adept of the Codex, Frag & Krak grenades, Rites of War, Stratagem: Exemplar of the Chapter [-1CP], Warlord
Categories: Faction: Adeptus Astartes, Captain, Character, Faction: Imperium, Infantry, Primaris, HQ, Warlord
Rules: Angels of Death
Abilities: Adept of the Codex, Iron Halo, Rites of Battle, Rites of War, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades
Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]
Selections: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]
Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted power sword
Abilities Description Ref
Adept of the Codex Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.
Iron Halo This model has a 4+ invulnerable save.
Relic Shield Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer.
Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability.
Unit M WS BS S T W A Ld Save Ref
Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+
Weapon Range Type S AP D Abilities Ref
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Master-crafted power sword Melee Melee +1 -3 2 -
Troops [10 PL, 205pts]
Assault Intercessor Squad [5 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
Assault Intercessor Sgt [29pts]
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts]
Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Unit M WS BS S T W A Ld Save Ref
Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+
Weapon Range Type S AP D Abilities Ref
Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Plasma pistol, Standard 12" Pistol 1 7 -3 1 -
Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Power sword Melee Melee +1 -3 1 -
Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref
Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
Weapon Range Type S AP D Abilities Ref
Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Elites [15 PL, -1CP, 290pts]
Bladeguard Veteran Squad [10 PL, 175pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites
Rules: Angels of Death, Combat Squads
4x Bladeguard Veteran [140pts]
Selections: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Bladeguard Veteran Sergeant [35pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Abilities Description Ref
Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
Unit M WS BS S T W A Ld Save Ref
Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+
Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+
Weapon Range Type S AP D Abilities Ref
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Master-crafted power sword Melee Melee +1 -3 2 -
Primaris Apothecary [5 PL, -1CP, 115pts]
Selections: Absolver Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Reductor Pistol, Selfless Healer, Stratagem: Hero of the Chapter [-1CP]
Categories: Faction: Adeptus Astartes, Character, Apothecary, Faction: Imperium, Infantry, Primaris, Elites, Chief Apothecary
Rules: Angels of Death
Abilities: Chief Apothecary, Combat Restoratives, Narthecium [Aura], Selfless Healer, Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol
Abilities Description Ref
Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
Selfless Healer Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
Unit M WS BS S T W A Ld Save Ref
Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+
Weapon Range Type S AP D Abilities Ref
Absolver Bolt Pistol 18" Pistol 1 5 -1 2 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Reductor Pistol 3" Pistol 1 4 -4 2 -
Fast Attack [6 PL, 150pts]
Outrider Squad [6 PL, 150pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Fast Attack
Rules: Angels of Death
Abilities: Devastating Charge, Turbo-boost
2x Outrider [100pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Outrider Sgt [50pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Abilities Description Ref
Devastating Charge Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit
Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
Unit M WS BS S T W A Ld Save Ref
Outrider 14" 3+ 3+ 4 5 4 2 7 3+
Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+
Weapon Range Type S AP D Abilities Ref
Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon.
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Twin Bolt rifle 30" Rapid Fire 2 4 -1 1
Heavy Support [12 PL, 250pts]
Eliminator Squad [4 PL, 85pts]
Selections: Las Fusil [10pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core, Heavy Support
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Weapon: Las Fusil
Eliminator Sergeant [25pts]
Selections: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Frag grenades, Instigator Bolt Carbine, Krak grenades
2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref
Camo cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack
Covering Fire In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase.
Unit M WS BS S T W A Ld Save Ref
Eliminator 6" 3+ 2+ 4 4 2 2 7 3+
Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+
Weapon Range Type S AP D Abilities Ref
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Instigator Bolt Carbine 24" Assault 1 4 -1 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule
Krak grenades 6" Grenade 1 6 -1 D3 -
Las Fusil 36" Heavy 1 8 -3 3 -
Hellblaster Squad [8 PL, 165pts]
Selections: Assault Plasma Incinerator
Categories: Faction: Adeptus Astartes, Hellblaster Squad, Faction: Imperium, Infantry, Primaris, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Unit: Hellblaster, Hellblaster Sergeant, Weapon: Assault Plasma Incinerator, Standard, Assault Plasma Incinerator, Supercharged
4x Hellblaster [132pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Weapon: Bolt pistol, Frag grenades, Krak grenades
Hellblaster Sergeant [33pts]
Selections: Bolt pistol, Frag & Krak grenades
Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref
Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+
Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+
Weapon Range Type S AP D Abilities Ref
Assault Plasma Incinerator, Standard 24" Assault 3 6 -4 1 -
Assault Plasma Incinerator, Supercharged 24" Assault 3 7 -4 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Codex Discipline: - Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
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