General
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Grade table for Standard matchmaking has been changed, it should now be a lot harder to reach higher grades in this queue.
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Players are now able to click on the Starter Quest Popup Window when completing the Starter Quest to claim the reward.
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Scenario matchmaking queue should now be faster.
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Several bloodline animations have been tweaked.
Multiple Bloodgates
We will be running multiple bloodgates for testing purposes. Every bloodgate uses it's own matchmaking queue. You can switch between Bloodgates in the top bar, you can also switch to another player's bloodgate by right clicking him and clicking "swap to player's bloodgate".
Solo Ranked
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Solo Ranked has been activated
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Level Requirement set to Level 25.
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You cannot queue as a party.
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You can obtain higher grades in Ranked matchmaking than in Standard matchmaking.
Tournaments
The Tournament Menu has been activated.
General Bugfixes
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Fixed an error in the solo/party standard queue. The solo standard queue should now correctly take level and party into consideration when matching players.
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Fixed a bug with Region Priority causing it to reset when logging out when only the US region was selected.
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Fixed a bug with movement causing players to sometimes fire projectiles into a wall when standing back to back to one in certain directions (this was more noticeable on Engineers with shrink activated when standing near walls).
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Fixed a bug with secondary keybindings that sometimes caused bindings to reset to strange values after restarting the game.
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Fixed a bug where Victories when playing as a Party sometimes showed up as Defeats in the match history.
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Scenario games should now be properly displayed in the match history.
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Fixed a bug with particle effects which caused certain effects to sometimes spawn on random locations.
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Information Popups will no longer be canceled when a player is typing. (This should fix the issue where players could leave a matchmaking game by misstake by clicking Enter at the same time as the connection popup poped up.
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Fixed an issue with typing characters requiring multiple key input (á, ó, é etc).
Stats
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Fixed a bug causing Power to affect certain healing spells as much as damage spells, this change does not affect shields and leech spells as they where already working as intended.
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Fixed a bug causing Astronomers Astral Ellipse, Sun Swirl and Solar Charge to not apply bonus damage from the Power stat correctly.
Traits
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Fixed a bug with two texts sometimes overlapping in the Trait Button and Medallion Button.
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Fixed a bug with the level requirement message for traits sometimes not showing in the game lobby.
Medallion Expert
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Energy reduction when using medallions down to 15% from 20%.
Medallions
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Fixed a GUI bug displaying Crimson medallion as locked and Cobalt medallion as unlocked when account level was between level 8 and 10 (instead of the other way around).
Talisman of Teleportation
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Can no longer teleport through solid objects or over cliffs.
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Teleport speed tweaked.
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Now creates a trail behind the user during the teleport.
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Cooldown up to 45s from 30s.
Bloodlines & Abilities
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Fixed a bug causing players to get a bigger or smaller model size when affected by Shrink, Enlarge Stone Shield and Power Rune in certain situations.
Engineer
Concussion Shot
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Incapacitate duration down to 2.7s from 3.2s.
Enlarge
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Damage reduction down to 35% from 50%.
Ravener
Raging Thunder
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Haste factor down to 50% from 70%.
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Now reflects projectiles.
Blood Priest
Corpse Explosion
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Channel time down to 2s from 2.4s.
Thorn
Defiled Plant
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Max range down to 120 from 135.
Igniter
Firestorm
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Impact damage down to 180 from 200.
Living Flame
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Area down to 24 from 28.
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Knockback force slightly reduced.
Gunner
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Base Movement speed up to 145 from 140.
Astronomer
Astral Beam
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Cast time down to 0.4s from 0.6s.