Bugs en la version 1.13 :(

Chola

http://www.wc3addicts.com/

These issues have all been noted by the development team and any confirmed bugs will be fixed as soon as possible. Please note that these fixes will not all necessarily be available in the next patch, especially since there are issues that impact gameplay more than others.

I have listed the status of each issue below its title. Confirmed issues are bugs that we are able to reproduce. Researching issues are items that are still under investigation. Intended issues are changes that were made intentionally.

1) Agility attack speed bonus: (AKA the "Orc Campaign bug")
Confirmed
Agility's attack speed bonus does not get applied for new Frozen Throne custom and campaign games. Existing heroes in saved games, Reign of Chaos, and Frozen Throne multiplayer have the correct bonus applied.

2) Town Portal targeting:
Confirmed
Selecting any location around your town hall always results in your units teleporting to the bottom right corner of the Town Hall.

3) Raise Dead targeting:
Confirmed
Necromancers with the Skeletal Mastery upgrade are unable to use corpses from inside meat wagons.

4) Unit responsiveness:
Researching
We are currently researching this issue and are aware that it is not limited to low end machines.

5) Unholy Frenzy & Polymorph:
Confirmed
A unit that has both buffs will get an attack speed penalty when the buffs wear off.

6) Spirit Link & Berserker Rage:
Confirmed
If a spirit linked unit with berserker rage is attacked, he spreads the damage after berserker rage amplifies it. If the other units in the link are also berserked, they will take additional damage from the link.

7) Mass Teleport & Devour bug:
Researching
Units targeted by Mass Teleport who get devoured turn into permanent dead units.

8) Militia orders:
Confirmed
Militia do not resume orders started before they were turned into militia. They also ignore orders queued before a militia request.

9) Wisp unloading:
Researching
There are reports of problems unloading all 5 of your wisps from your Entangled Gold mine. We are currently investigating the issue and may require further specific details to help us to reproduce it.

10) Mana Flare vs. Channeling spells:
Researching
Channeling spells cast by heroes with hitpoints low enough for a mana flare to kill them will cause the spell effects to return when the hero is revived. We are unable to reproduce this internally - any further details are appreciated.

11) Hitpoint Bar visibility in replays:
Researching
Hitpoint bars do not show up for some teams when viewing replays.

12) Frost Wyrm weapon display:
Intented
The Frost Wrym now displays two different weapons, even though they are both the same type of attack. This was a feature added so that you could see that units with two weapons could potentially do different damage than was listed on just the primary. In this case, the second weapon is against air units.

13) Crypt Fiend Burrow & AMS graphic:
Researching
Crypt fiends that burrow with AMS do not display the graphic correctly when they unburrow.

14) Orb Effects cancel Arrow spells & Passive Attack Abilities:
Intended
Orbs are optional bonus items that will override all arrow spells and passive attack abilities on heroes. Arrow spells can still be used if you specifically target a unit and cast it as a spell (i.e. don't depend on the autocast behavior). This functionality has not changed in a while.
Critical Strike and Bash currently override orbs. Their functionality and those of the other passive attack abilities may still be revised in the future.

15) Town Portal canceled to a destroyed Town Hall:
Confirmed
If you town portal to a town hall that gets destroyed, the town portal is spent and your hero doesn't get teleported.

16) Vorpal Blade upgrade:
Confirmed
Vorpal Blade upgrade resets the damage of the Glaive Thrower to the 1.12 damage values.

Unconfirmed:
(These are issues that are brought up frequently, but so far we do not have enough information to go on. We have looked into each of these issues and they don't appear to exhibit the described behavior. If you have further details that can help us, please let us know.)

Vampiric Aura Leech:
The Dread Lord no longer leeches life when affected by his own aura.

Web disables attacks:
Web prevents units from being able to attack back. Web works the same as Ensnare - it extends melee attack range slightly, but it will not allow melee attacks to hit the crypt fiend unless it is very close to the webbed unit.

http://www.wc3addicts.com/

-Vamos k en breve veremos la 1.14 :D si esk siempre estamos igual, solucionan algo, y la cagan en otra cosa, lo k es la programacion xD

Chacal_0x

esto lo han sacao del foro de battlenet y me parece ke aun hay mas ¬¬u

Asi ke 1.14 ghogoogogo

KILLOXON

Lo de las barras de energia con el alt lo acabo de comprobar, y es un palazo.

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