El Kickstarter del nuevo FPS de John Romero y Adrian Carmack ha sido cancelado hasta nuevo aviso. Tras las quejas de que no mostraba nada de jugabilidad, Night Work Games ha decidido esperar a tener una demo jugable para volver a pedir el apoyo del público.
La campaña llevaba tres días funcionando y había recaudado 131 052 dólares de los 700 000 que pedía.
You asked for it, and you’re getting it: a gameplay demo of BLACKROOM.
The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.
There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.
To all of our backers: your support has been incredible and valuable. We will, of course, honor backer achievements in the next campaign (and an extra something for those of you who continue to support us in the next campaign).
While we're working on the first gameplay demo, we welcome you to stay in touch with us at nightworkgames.com and @nightworkgames. Sign up for our newsletter for regular updates. You’re also welcome to email us at [email protected].