Inserto aquí también la guía multiplayer de Dark Souls 3
Playing the game while online will introduce the following gameplay elements:
Panthoms
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Other players will be shown in the game world as phantoms
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You cannot interact with phantoms, and they cannot interact with you
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Use other phantoms as a guide to what may happen next in-game
Blood Stains
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Examine a blood stain left behind in a spot where another player died, and you'll view a replay of that player's death
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Like with phantoms, you can use this as a guide to what may happen next
Messages
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The messages you can write in the main menu will be sent to other players
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You'll also receive messages written by other players in your world
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Messages can be rated
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If other players rate your messages, you'll regain a little HP
Soul Signs
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Use a White Sign Soapstone to cast a soul sign, and that sign will be sent to other players' worlds
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If you're summoned from the sign, you'll be transported to the summoner's world
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Soul signs can be cast by anyone, whether living or undead, but you must have the power of the Lord of Cinder to summon other players
TIP: Soul signs are not visible
If you have cast a soul sign, you won't be able to view other player's soul signs
Co-op play
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Use a White Sign Soapstone, and you'll be able to play co-op with up to four players
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The summoning player is called the "host", and the summoned players are called the "clients"
Starting Co-op
1 - The clients use a White Sign Soapstone to cast a soul sign
2 - The host examines the soul sign and summons the client
3 - The host and client play together in the host's world
Success Conditions
If the host defeats the area's boss, the clients will receive rewards and return to their own worlds
Failure Conditions
If the clients or host die or any return items are used, the client will return to their own world
TIP: Cannot Become Host
You cannot become a host if you've already defeated the boss of the current area
TIP: Voice Chat
If you've turned voice chat on in the network options, you can chat between the host and the client
Competitive Play
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Use a Red Eye Orb, and you'll be able to invade other players' worlds and play against them competitively
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The invaded player is called the "host", and the invading player is called the "client"
Starting Competitive Play
1 - The client uses a Red Eye Orb
2 - The client automatically invades the world of the selected host
3 - The host and client play against each other in the host's world
Success Conditions
If the host is defeated, the client will receive rewards and return to their own world
Failure Conditions
If the client dies, the host enters a boss room, or any return items are used, the client will return to their own world
TIP: Cannot Invadet
If the world you want to invade is in a multiplayer state (at least one co-op player), you cannot invade that world
TIP: Invading
Up to two people can invade a world at once
Invaders treat each other as enemies and can attack and damage each other
Lord of Cinder
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In order to summon other players, you must use an Ember to obtain the power of the Lord of Cinder
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Using an Ember allows you to become a multiplayer host
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When in Lord of Cinder mode, your character's appearance will change, and you'll have the following effects until you die:
a - Maximum HP boosted 1.4x
b - Able to summon other players via soul sign
c - Icons next to gauges change
TIP: If Summoned by Other Players
If you're summoned by another player while in Lord of Cinder mode, your maximum HP will go back to normal