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Graphics Options
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internal rendering resolution of the game
higher values will decrease performance
renderWidth 1920
renderHeight 1080
The display width/height
0 means use the same resolution as renderWidth/Height
(use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0
############# Anti Aliasing
AA toggle and quality setting
0 = off (best performance, worst IQ)
1 = low
2 = medium
3 = high
4 = ultra (worst performance, best IQ)
aaQuality 3
AA type
either "SMAA" or "FXAA"
aaType FXAA
############# Ambient Occlusion
Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
0 = off
1 = low
2 = medium
3 = high
ssaoStrength 2
Set SSAO scale
1 = high quality (default)
2 = lower quality, lower impact on performance
3 = lowest quality, lowest impact on performance
ssaoScale 1
Determine the type of AO used
"VSSAO" = Volumetric SSAO (default, suggested)
"HBAO" = Horizon-Based Ambient Occlusion
"SCAO" = VSSAO + HBAO
VSSAO and HBAO types have a different effect and similar performance
SCAO combines both, with a higher performance impact
ssaoType VSSAO
############# Depth of field
Depth of Field resolution override, possible values:
0 = no change from default (DoF pyramid starts at 512x360)
540 = DoF pyramid starts at 960x540
810 = DoF pyramid starts at 1440x810
1080 = DoF pyramid starts at 1920x1080
2160 = DoF pyramid starts at 3840x2160
higher values will decrease performance
do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 0
Depth of Field scaling override (NOT RECOMMENDED)
0 = DoF scaling enabled (default, recommended)
1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0
Depth of field additional blur
allows you to use high DoF resolutions and still get the originally intended effect
suggested values:
o (off) at default DoF resolution
0 or 1 at 540 DoF resolution
1 or 2 above that
3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1
############# Framerate
Enable variable framerate (up to 60)
NOTE:
- this requires in-memory modification of game code, and may get you banned from GFWL
- there may be unintended side-effects in terms of gameplay
- you need a very powerful system (especially CPU) in order to maintain 60 FPS
- in some instances, collision detection may fail. Avoid sliding down ladders
Use this at your own risk!
0 = no changes to game code
1 = unlock the frame rate
unlockFPS 0
FPS limit, only used with unlocked framerate
do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 60
FPS threshold
DSfix will dynamically disable AA if your framerate drops below this value
and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28
############# Filtering
texture filtering override
0 = no change
1 = enable some bilinear filtering (use only if you need it!)
2 = full AF override (may degrade performance)
if in doubt, leave this at 0
filteringOverride 0
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HUD options
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Enable HUD modifications
0 = off (default) - none of the options below will do anything!
1 = on
enableHudMod 0
Remove the weapon icons from the HUD
(you can see which weapons you have equipped from your character model)
enableMinimalHud 1
Scale down HuD, examples:
1.0 = original scale
0.75 = 75% of the original size
hudScaleFactor 0.75
Set opacity for different elements of the HUD
1.0 = fully opaque
0.0 = fully transparent
Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.80f
Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
Bottom right: soul count
hudBottomRightOpacity 0.5f
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Window & Mouse Cursor Options
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borderless fullscreen mode
make sure to select windowed mode in the game settings for this to work!
0 = disable
1 = enable
borderlessFullscreen 0
disable cursor at startup
0 = no change
1 = off at start
disableCursor 0
capture cursor (do not allow it to leave the window)
0 = don't capture
1 = capture
(this also works if the cursor is not visible)
captureCursor 0
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Save Game Backup Options
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enables save game backups
0 = no backups
1 = backups enabled
backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0
backup interval in seconds (1500 = 25 minutes)
(minimum setting 600)
backupInterval 1500
maximum amount of backups, older ones will be deleted
maxBackups 10
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Texture Override Options
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enables texture dumping
you only need this if you want to create your own override textures
textures will be dumped to "dsfix\tex_override[hash].tga"
enableTextureDumping 0
enables texture override
textures in "dsfix\tex_override[hash].png" will replace the corresponding originals
will cause a small slowdown during texture loading!
enableTextureOverride 0
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Other Options
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skip the intro logos
this should now be slightly more stable, but should still be
the first thing to disable in case you experience any problems
skipIntro 1
change the screenshot directory
default: . (current directory)
example: C:\Users\Peter\Pictures
directory must exist!
screenshotDir .
override the in-game language
none = no override
en-GB = English, fr = French, it = Italian, de = German, es = Spanish
ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
this does not work in Windows XP!
overrideLanguage none
Dinput dll chaining
if you want to use another dinput8.dll wrapper together
with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper dsmfix.dll
dsmfix.dll
D3D adapter override
-1 = no override
N = use adapter N
this setting is for multiple (non-SLI/crossfire) GPUs
everyone else should leave it at -1
d3dAdapterOverride -1
Log level - 0 to 11, higher numbers mean more logging
only enable for debugging
logLevel 0
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The settings below are not yet ready to use!!
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You can only set either forceFullscreen or forceWindowed (or neither)
0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
turn on/off Vsync
enableVsync 0
adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
smaaQuality 2