Primera gran actualización con, entre otras cosas, dos nuevos personajes, bosses, y la posibilidad de vender los trinkets #213 :
"Rage, rage against the dying of the light." --Dylan Thomas
New Features
New Hero Class! Man-At-Arms
New Hero Class! Arbalest
New Ruins Boss! Gibbering Prophet
New Warens Boss! Formless Flesh
New Weald Boss! Brigand Cannon
New Loot: The Ancestor’s Trinket set. Ultra-rare items once held by the Ancestor himself - be warned, some of these trinkets are only found in the pitch dark!
New Building! Ancestor's Statue: Click the statue to open the Ancestor's Memoirs - a record of all cutscenes and boss backstories!
Heart Attacks! Don’t let your heroes get too stressed. If your stress bar fills again past affliction...it’s over.
Sell your junk! In the Trinket Inventory, hold shift to see sell back value, shift+click to sell trinkets
Crit-heals! Heal, critically!
Tons of Party Names as created by Kickstarter and Humble backers!
UI Improvements
Hamlet
Added z-depth to the Hamlet, improved building menu interaction, revised all times of day
Graveyard: Added a background and new Caretaker pose; Tombstones change to reflect resolve level at time of death, UI improvements, scrollbar
Activity Log: UI improvements for easier 'at a glance' parsing of the activity log, scrollbars
Trinket inventory now supports sorting by class restriction and rarity, and a scrollbar
“Unequip all Trinkets” button for quick Trinket wiping
Updated art on remaining incomplete trinkets
Quest Select: Approved party names from player survey
Updated roster sorting buttons' colors to reduce visual noise
Class sort now sorts by preferred position
Dungeon
Added hotkey ( c ) to bring up/dismiss character panel
Manual torch snuffing for more control of lighting level (mouse over torch for instructions)
HP bar animation when healing for greater visual feedback
Additional map controls and logic (-/= or -/+ on numpad to control map zoom)
Map now follows the party, remembers its zoom setting after scouting
Misc
Clarified presentation of PROT (protection) in some places. PROT starts as a % which gets multiplied by the hero or monster’s Max HP. This gives a damage mitigation (armor points) number. For example, 20% PROT x 30 HP = 6 Protection pts. Each hit that lands will have 6 points absorbed before any damage gets through. Additional future work expected.
“Marked” no longer referred to as “tagged” in some tooltips
Improved various menus and icons in the game
New / unique trinket art for trinkets with missing art
Gameplay / Balancing Improvements
Darkness is now more deadly: reduced player crit bonus in low light, slightly increased chance of players being surprised in low light, increased stress damage in low light, slightly increased monster dmg in zero light, slightly reduced gold bonus in low light
Adjusted Dungeon / Region leveling to fit new boss plot quests
Max upgraded Roster size increased - this may be temporary!
Trinkets: Tuning of Trinket award rates and rarities
Trinkets: Balancing/redesign pass on many Trinkets
I’m stuffed! Limit added to Food consumption to reduce over-eating exploit
Plague Doctor: increased Blight Resistance
Bounty Hunter - Hook and Slice is now reworked as a rank 3 / 4 targeting bleed attack
Bounty Hunter - Slight nerf to Finish Him damage bonuses on the Stun Killer effect
Leper - Revenge removed ACC penalty and slightly reduced CRIT bonuses
Leper - Intimidate: reworked the skill to be a strong debuff skill with some damage, affects ranks 1/2 together
Reduced Crit-heal percentage
Reduced companion stress from Death’s Door
Slightly reduced average crit damage from monsters
All L3/L5 monsters have slightly increased HP which may make for slightly longer fights / increased value of buffs and debuffs.
Many size 2 monsters have more HP (Carrion Eater, Swinetaur, Unclean Giant)
Crone: now harder to hit, increased Crone’s Curse debuff and added extra target possibilities to her debuff attacks
Swinetaur can now do running attacks from ranks 2+ instead of 3+. Ole!
Monster Brains - improvements to default brains to make somewhat more deadly as monsters level up
Monster Brains - more monsters have their own brains (much more to come)
Original bosses (Necromancer, Hag, Swine Prince) now have nastier behaviors as they level up
“Heal Received” buff now on certain Skills and Trinkets
And probably a few secret things...
General Bug Fixes
Activity Log entry cutoff issue
Activity Log names update when heroes are renamed
Torch disabled during ambushes with tooltip explanation
Health bar showing up on second quest bug
Profile reposition bug on Main Menu
Raid Results UI layout fixes
Non check-marked room bug
Miscellaneous string edits
Fixed AOE “+” positioning
Fixed Plague Doctor camping pose
Non-loading screen narration interrupting loading screen bug
Swine Prince targeting fix
Battle camera bug, getting stuck at the end of a round
Removed background barks on Provisions screen
Blood splatter no longer appears on misses and dodges
Crash fix when death and Affliction check occur simultaneously by trap
Narration queuing fixes
Traps not appearing when spawned in a corridor previously visited
Prevent surprises from occurring in tiles previously scouted or visited
And more…!