El peor DarkSiders con el peor sobrenombre de la historia ya tiene fecha de lanzamiento. Será el próximo 27 de octubre cuando la aventura más MMORPG de la saga protagonizado por Muerte llegue a Xbox One y PS4 a 1080p y un nuevo motor de iluminación, además de distintos tweaks generales.
Nordic Games today announced that the Darksiders II Deathinitive Edition will release worldwide on October 27th 2015 - boxed and digital - for PlayStation 4 and Xbox One at a price point of USD/EUR 29.99.
“It’s rare that as developers we get the opportunity to revisit one of our previous games. The passage of time and the numerous games we’ve worked on since Darksiders II shipped has allowed us to return to it with a fresh perspective. With that said, we went back to what is a huge game and addressed things we didn’t have time for or didn’t notice the first time. We started by revisiting every asset in the game, increasing the texture resolutions and brought the art up to spec to take full advantage of the new lighting and rendering. Darksiders II has a lot of DLC in the form of weapons, armor and unique locations. These pieces of DLC which felt separate from the main campaign have now been integrated into the game and rebalanced accordingly. Lastly, we’ve addressed much of the feedback we received after the game’s release in regards to balance and bugs. With all these changes, this is truly the Definitive Edition of Darksiders II.”-John Pearl, Design Director, Gunfire Games
Furthermore, Gunfire Games – with special guests from Airship Syndicate (Joe Madureira, and Ryan Stefanelli) – will host a streaming event of Darksiders II at 3pm EST today, October 6th 2015 at twitch.tv/gunfire_games.
The Deathinitive Edition will be a visually updated version of Darksiders II, including all DLCs (Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov's Axe, Van Der Schmash Hammer, Fletcher's Crow Hammer, Mace Maximus, Argul's Tomb) and running in native 1080p resolution. In addition to the graphic upgrade, adjustments to the game balancing and loot distribution have been made. The entire project is in the experienced hands of Gunfire Games, where nearly all staffers have already been working at Vigil Games and on Darksiders in the past.