#6 oh, no había caído en que ya habría reviews.
#7 estaba viendo algunas...
God is a Geek - 8/10
Daylight is one of the best in its class. It is a game that encapsulates the spirit of horror in any form of media and offers suspense, terror, panic and a mystery to solve. The procedurally-generated levels and fantastic design not only make the game challenging, but create an intense and energetic atmosphere, aided by the sparse resources that must be painstakingly preserved for that crucial, life-or-death moment.
Game Front - 75/100
Though Daylight isn’t necessarily anything most players and genre fans haven’t seen before, it still is another in a widening field of horror games steeped in ever-present creepiness and expertly delivered scares. If that sounds like a game you want to try, and as well as play repeatedly through randomly generated levels, you won’t be disappointed.
Eurogamer - 7/10
Daylight has neither the creeping sense of psychological dread of Fatal Frame nor the poster man antagonist of Slender, and its reliance on cliché lacks distinction. But if the game's straightforward purpose was simply to panic and upset its player then it is an indisputable success, no matter how cheap the tricks employed.
IGN - 5.8/10
Daylight has a good foundation of scary atmosphere and interesting bits of story. All of that is squandered by the first half, where poor level design, unnecessary box-pushing puzzles, and impotent enemies deflate the scares before it even gets going. By the time I reached the more interesting second act, I’d grown immune to its tricks and could only see it as a mediocre series of fetch quests.
Polygon - 5/10
It's kind of fascinating to see how much of its mechanical design was crafted in the interest of eliciting an emotional response from the player; all the theory and psychology behind its scares. But those moments of fear and panic were just that — moments — amid a whole campaign of boredom and frustration.
Gamespot - 3/10
Terrible writing and storytelling - Loaded with cliches - Predictable scares - Sarah's reactions don't always make sense
GamesRadar - 2/5
Daylight is a mess. Its procedurally generated design doesn’t succeed in creating unpredictable scares, and the enemies that populate the spooky locales prove to be more annoying than frightening. The randomized levels offer a slightly different experience if you take a second trip through, but you’ll have seen just about everything Daylight has to offer after only a couple hours of play--which, regrettably, isn't much.
No me gusta que muchos de estos medios pusiesen a Outlast por las nubes cuando aquí se quejan de fetch quests y de clichés repetitivos, pero por otra parte me alegra que estos juegos se empiecen a llevar patadas en la boca. Lamentablemente youtube se encargará de venderlo, lo merezca o no.