la garand mata mientras apuntes bien
vedder sabra mas dodfrance que un dod dev?:
There was only a SINGLE change to the accuracy, damage, or recoil of ALL the weapons from beta3.1 to version 1.0. We added slightly to the recoil of the BAR, and that is positively the only change that was made. I've seen alot of posts making sweeping generalizations such as "the game is now an SMG fest", or that "the garand is now useless", etc.
The only tangible change made to the weapons that could have an effect on gameplay is that the animation times were tweaked. You'll notice that the garand has a short
yo creo que esta bien claro eh(no se ha hecho ningun cambio, solo se ha aumentado el recoil de la bar) Tambien se comenta que es todo psicologico y en gran medida debido al cambio de sonidos
I have been one of the people saying the weapons ROF seems changed and slower for all automatic weapons, but after testing out the MG42 with graphics options on, and off, it's apparently all due to frame rate. That being said, even at the lowest possible details, my MG42 does shoot slower than what it used to do, because the frame rate continues to dip as I shoot. With details on, the smoke coming out of the gun and the light plume surrounding me put a cumulative drain on my firing speed, especially since more bullets incur more graphical effects, which incurs more processing power.
Y aqui como veis dice que bajando la calidad de graficos y consiguiendo con ello mejores fps su mg42 disparaba mas rapido(aun sin lograr lo de la 3.1 porke no hay manera de tener esos fps)