Ya salió la nueva versión, os dejo con el changelog:
6.52 Changelog
Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
Lowered side angles on Bristleback
Agility Morph and Strength Morph can now be clicked on directly for one-time use
Morph interval is smoother when it levels (same overall rate though)
Improved Elder Form attack animation
Improved cooldown progression on Soul Rip
Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
Dark Rift can now be cast by targeting minimap
Increased AutoQuills release requirement on Bristleback from 200 to 300
Improved cooldown progression on Primal Split
Improved initial AI on Dopplewalk image to make it less obvious when it's created
Sonic Wave cooldown no longer improves per level in non-scepter form
Reduced Reverse Polarity AOE a little
Reduced Dragon Knight's Breathe Fire manacost
Undid a portion of the cooldown buff done on Elder Dragon Form last version
Increased Huskar's attack range from 350 to 400
Lowered Puck's attack range from 600 to 550
Increased level 2 and 3 Purge's damage to summoned unit
Lowered Faceless Void's strength gain
Improved Faceless Void's cast animation time
Increased level 3 Insatiable Hunger cooldown
Lowered Sand King's base armor
Improved cooldown progression on Spirit Bear
Lowered movement speed on Beastmaster's Hawk
Increased Abaddon's movement speed slightly
Scream of Pain manacost is now constant on all levels
Increased Primal Roar cooldown by 10 seconds
Lowered Living Dead bounty and increased their magic resistance
Decreased Timelapse cooldown
Increased Immolation damage on level 3 Primal Split's Fire panda
Lowered Sven's agility gain
Improved Huskar's attack animation time slightly
Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
Lowered Scepter upgraded Doom's cooldown
Increased cast range on Drunken Haze
Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
Lowered Medusa's attack animation time
Lowered Will O' manacost
Undid manacost change on Level 1 Reaper's Scythe
Slightly reduced Rikimaru's cast animation time
Scattershot gives vision on the area it is cast on
Flesh Heap now works with denies
Lowered cast range on Neutral Dark Troll's Ensnare
Increased cooldown on Neutral Dark Troll's Raise Dead
Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
Improved basic item's descriptions layout and presentation (133979)
Flying Courier cannot carry Observer Wards from enemy base
Lowered transmute bounty on previously untransmutable creeps (lvl 6)
Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
Flying Courier can no longer carry Aegis
Added Blades of Attack to the Goblin Shop
Increased the Fountain's bottle autofilling range
Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
Lowered Black King Bar duration slightly
Increased HP loss rate when Armlet is activated
Improved Lina's projectile and visuals (170933)
Added allied only overhead cast effect for Assassinate (203083)
Listed maximum targets for Wrath of Nature in the tooltip (212395)
Added special effect when Berserker's Blood is stacked at a high level (176376)
Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
Added a sound effect when Culling Blade kills a hero
Added new Power Treads icons for the agility and intelligence versions (207886)
Added an allied-vision only visual effect for Weave (139374)
Lowered volume on creep horn sound
Improved Dragon's Tail's visual effect (192582)
Added a new visual effect for Soul Assumption
Improved King Leoric's visual effects (180737)
Changed Mana Void visual effects (211058)
Removed status buff icon for Hunter in the Night when it isn't affecting him
Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
Fixed some overhead text effects that would show through fog of war
Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
Fixed a minor bug with moving Lothar's Edge while not in cooldown
Fixed an exploit with Lanaya
Fixed Phantom Edge to properly stack with Magic Resistance like the others
Fixed a bug with Primal Roar that could occur when used on blinkers
Fixed a control loss issue in recent versions with Sand King when Burrowstriking
Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
Fixed some minor bugs with Assassinate
Fixed World Tree and Frozen Throne towers not sharing bounty with allies
Fixed Sand Storm not affecting sleeping neutrals properly
Fixed the interruption requirement to leveling up Storm Seeker
Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
Fixed Centaur's Return from triggering off on ally attack order
Fixed a rare issue with not properly creating Haunt images (DonTomaso)
XL Mode changed to have 4 hero removals per side instead of 3
Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
Various other map performance optimizations
Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
Added a new mode -poolingmode(-pm) to allow pooling
-lvlup now allows a number after it to level up faster in test games
Reduced delay on End Game scoreboard for Sentinel victory
-roll without specified number now does it out of 100
Added command -list for use in -sd to show the pick options again
Changed follow allied unit range to move closer to the target
Restored and fixed previous issues with -unstuck
Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
Added commands -rollon and -rolloff incase people spam with roll. Default is on
Added single player commands -killall/-killsent/-killscourge (169041)
Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
Initial creep waves in -ap now spawn 30 seconds later
Added single player test command -time xx to set the time of day
Improved the text display on courier death
Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
New Invoker story from the contest (Ike_Ike)