Fallos, bugs y problemas de rendimiento en BF4

daimped

como veis este ordenador para jugar en alto

i7-2700K CPU @3.50GHz
8gb RAM
AMD Radeon HD 6900 Series
Windows 7 64 bit

1 respuesta
nerkaid

#541 En alto irás a 45 fps +-, en medio a 60 fijos. Todo esto suponiendo que sea una 6970, si no pues, a menos.

#543 La gráfica. Puedes mirarlo con el Everest/AIDA y demás programas de análisis del PC.

1 respuesta
daimped

#542 que es lo que tendría que mejorar para poder jugar en ultra.

como puedo mirar cual es?

1 respuesta
FRAN710

Pues he jugado 2 mapas y al tercero el juego me ha consumido la RAM entera. He tenido que hacer un hard reset... Llevo con esta mierda de problema desde que salió el juego y me temo que no la arreglarán a corto plazo.

2 respuestas
Abelito

#544 Yo estoy igual en cada cambio de mapa consumo de ram

nerkaid

#544 A mí se me fixeo con los drivers beta de la gráfica (si, sé que no tiene mucho sentido, pero es así). El bug se llama "Memory Leak" por si quieres buscar info @inet.

1 respuesta
katshu

Yo he jugado 3 partidas seguidas y ni rastro del memory leak ni crasheo, antes si lo tenia, sobre todo el problema de la ram. No se si a sido suerte o es que se me ha solucionado. A ver si AMD saca ya unos nuevos drivers.

1
B

NOVEMBER 14 PC GAME UPDATE PATCH NOTES

In the November 14 PC game update, we fixed a number of issues that we have been seeing in the game. The main focus in this update is on crash fixes, and you can find a detailed list of the fixes below. We will continue our efforts to eliminate issues we find in the game, so stay tuned for more updates. Let us know how this update works for you.

CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.

NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.

Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.

Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.

GAMEPLAY BALANCING
-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.

GRAPHICS
-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.

MISCELLANEOUS
-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won't see the emblem of a user that you have blocked.
-Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.

1
G

épico changelog... crash crash crash xDD

lo de posibilidad de crasheo cada vez que un jugador saliese de un vehiculo es de coña... menuda beta que han vedido xD

1
Unr3al

"-Fixed a crash that would occur randomly during gameplay."

:yawn:

Incoming25

-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
Gracias DICE por solucionar todos nuestros problemas.

spiller

Entro a Golmud CQL
Tres metros en VCI
Crash
GJ DICE

Erco

Que co**nes es lo que pasa ahora que se pone la pantalla borrosa cada 4 o 5 segs???? :O

Vaya tela con el juego...

2 2 respuestas
Moralo

#553
+1
vaya tela.

Salcort

#553 crei que solo me pasaba a mi. Asi no se puede jugar simplemente, encima siguen los crashes y el rendimiento ha caido en picado, antes del parche,quitando los crashes podia jugar bien,ahora ni eso. Ahora si que dropeo el juego hasta que funcione bien. En fin,esto es lo que pasaa cuando sacas un juego con prisas. Thx EA.

Jandralla

Yo lo dejo hasta enero o así para cuando haya salido mantle ,a ver si ya es jugable y sin crasheos...

B

Pues yo debo tener la suerte máxima ayer jugué 5 esl y 3 partidas en público de 64 y ni un solo crash ni nada.

luissor

A mi también me ha mejorado, he pasado de crashes casi constantes en mapas de 64 y ayer en 2 horas y media sin problemas.
Eso si, lo de la pantalla borrosa me pasa también.
Y también he perdido 5-10 fps de rendimiento.

AimZ

Lo de la pantalla borrosa me paso a mi ayer en el primer mapa que entre que era locker, luego jugue unas 5 partidas mas y no me paso, me ralle mucho

xTr3m1S

He hecho las misiones del tar-21, mp7 y del L85A1, los he desbloqueado pero al terminar las partidas me siguen saliendo las misiones como si nunca las hubiera hecho, algo raro ya que me puedo equipar las armas desbloqueadas.

1 respuesta
Altaiir

Ni perdida de fps , ni pantalla borrosa , debo ser un privilegiado.

ruk0style

Entro, cojo el franco, me sitúo en el sitio y se me bloquea...

Ok

1 respuesta
Moi6

#560 Si ami también me pasa, eso es un bug esas armas no deberían estar hasta la expansion creo.

FRAN710

#546 Sí, si he mirado chorropecientas soluciones pero al final con todas acaba petando. La única forma que tarda más en peta es cerrar el navegador tras entrar al servidor.

Wotanz

Según dicen, lo de la pantalla borrosa, pasa cuando el comandante enemigo tira un PEM.
Ahora resulta que los soldados del BF son robots, que yo sepa el PEM afecta a sistemas electrónicos.

1 respuesta
xTr3m1S

#565 Lo estan preparando para el BF2142-2.

3
Fastestwat

Lo mismo en un mapa tienes FPS constantes que en el siguiente es injugable. Alguien más con el mismo problema?

2 respuestas
Wotanz

#567 Varios mapas tienen fps estables, luego otros te bajan picos de 20... a mucha gente le pasa. Supongo que menos los que tienen un pc a la última.

1 respuesta
Hernani

Flipo con el parche , preferia el juego antes del parche he perdido 15 fps por la face.

legionella

Yo he flipado con la pantalla borrosa cada 15 segundos.

1 respuesta