¡Parece ser que los polacos de CD Project Red tienen competencia este año! Vídeos que ya hay rulando por la red con bugs y glitches de Fallout 4.
Flying Animals
Dogmeat
Phantom Limb
Flappy Arm
Character Spoiler - CONTIENEN POSIBLES SPOILERS
Os referis a este foro con un hilo en live en el que hace 20 dias que no postea nadie? No parece interesarles Fallout 4 cuando lo utlimo sobre el juego es alguien intentando comprar keys rusas y un trailer de hace 2 semanas
Hoy 13:34, ayer 23:11, 1 mes fuck my logic
Si sacamos los threads master race vs ps4 y juegos de lolitas ya me diras quien postea en juegos puestos a soltar barbaridades
No se postean en el foro de Bethesda porque el foro de Bethesda va a morir en el futuro, tíos listos. Dejadnos organizar el foro a los que sabemos que movidas pasan por dentro.
Pa qué pensar desde un principio que lo mismo había un motivo...
Fin de esa discusión.
On topic
http://www.theverge.com/2015/11/9/9696186/fallout-4-bugs
Inside the 4-by-4 box, I waited for the door to open, my gun ready. First the elevator music stopped, and I wondered in the silent, claustrophobic space if this was a spooky twist. Perhaps a gravelly voice would come over the intercom to explain some dastardly scenario I'd have to survive. Or maybe the game was just loading the top floor very slowly. I lowered my weapon and took a couple minutes to have a conversation with my artificially intelligent cohort, a journalist from Diamond City named Piper, but she kept repeating the same fluff about how our friendship is fine, but I could do a lot better. Classic Piper.
I sensed something wasn't quite right with the scene, but pushed that thought to the corner of my mind and took a couple minutes to dispose of some junk items weighing me down, tossing the detritus onto the elevator floor.
After refilling my cup of coffee in the real world, I accepted the elevator door in the virtual world wasn't going to open anytime soon, so I dropped two grenades and Piper and I exploded into fountains of blood. The elevator, of course, remained perfectly sealed.
When a game asks me to give dozens of hours, I in turn trust that my progress will be respected. As an adult, I have less and less time for games, and the couple of hours without distractions is precious. To lose that progress is discouraging, but what's worse is weighing my solutions:
Do I choose an even older save file, and progress to the same point in hopes the game has repaired itself?
Do I abandon this mission and hope all elevators aren't stop signs preventing me from moving forward?
Do I restart and repeat the same dozen hours, trying to recreate the character from memory and a good bit of luck?
Whatever I do, I feel as though the game could break at any moment, making any additional investment meaningless. At best, I'm treating my play time like an unpaid quality testing assignment. At worse, my investment proves to be a wash, and late in the game this bug prevents me from reaching the conclusion.
So that's where I'm at. Nine hours in, I'm stuck in an elevator wondering if it's even worth getting out.