El procedimiento que vamos a utilizar para comentar el juego será el siguiente: pondremos en spoiler el capítulo en el que estemos para no arruirnar la experiencia del resto. Por ejemplo:
#574 Hombre, chococos negros de toda la vida. Lo que si tiene pinta el primero es de estar encabronado.
Lo suyo sería criar chocobos, poder montarlos y el coche para la autovía.
#577 El dorado para ir a la isla de la esquina del mapa, darle una pimienta letal y entrar en el paraiso chocobo a conocer a Chocogordo (y de paso a retarle una partida de cartas)
#580 esas imagenes de ciudad son muy final fantasy viii, me gusta, asi es como seria Delling de haberla hecho hoy dia seguramente
#583 Mmm, no lo veo, lo único que comparten son diseños modernos pero no me recuerda a ningún FF anterior, quitando quizás lo que se suponía que iba a ser FFXIII aunque menos futurista.
estoy flipando con la ost :qq: :qq:
mas info
- Tabata guesses that there are currently 400 people working on Final Fantasy XV ( inhouse and extern)
- Some people of the development team like the idea of implementing a BATTLE ARENA in Final Fantasy XV like in FFVII
- Tabata has currently no plans for DLC but he usually likes the idea to expand a game with new content that improves its replayability
- They'll talk about minigames after Episode Duscae is out
- Spoiler of the demo's beginning: The first scene of Episode Duscae is the 4 guys waking up in a tent
Lo mejor que puede pasar es que tras salir la demo se pongan a trabajar duro y en septiembre tengamos fecha de salida en el TGS para el 2016. O incluso en el E3 pero no creo
por si interesa, el diseñador jefe de XV va a dar una charla en el paxeast, en el canal 2 concretamente
http://www.mediavida.com/foro/juegos/pax-east-2015-531455/live
Solo espero que acaben poniendo voces en japones, aunque sea como DLC de pago... Me esta dando grima las "conversaciones" mientras pelean ._.
Reviews de la demo de diferentes websites
Final Fantasy XV: Episode Duscae gives us a brief glimpse of the possibility in Square Enix's eventual open world role-playing game, but the demo isn't just a simple sample of what's to come. Duscae is a deep, rewarding exploration of a gorgeous world, a group of friends, and Final Fantasy XV's complex and challenging combat.
I came away from my first experience with Final Fantasy XV feeling hopeful. Square Enix has given us something tangible, finally, and it’s looking promising. I may have entered that room not knowing what was coming, but I left with a solid idea of what to expect in future. Combat is nothing like we’ve seen in the franchise before but, thanks in part to a magnificent open world just brimming with curiosities begging to be uncovered, it doesn’t matter. It just feels like Final Fantasy through and through. Unfortunately, Square Enix may have inadvertently shot itself in the foot; while the studio was undoubtedly hoping this teaser would tide us over until the full release, it’s done the exact opposite. So get cracking, Square. After all, I’m not getting any younger.
I have a lot of thoughts. The short version: Final Fantasy XV is full of smart ideas, and although the tropes are all there—phoenix downs, gysahl greens, peppy victory music—it feels totally different than any Final Fantasy before it, more akin to Skyrim or Far Cry than any JRPG we've seen to date. But can Square Enix's tech live up to their vision? The demo I played was janky, peppered with distracting jaggies, and full of framerate drops that made exploring FFXV's open world feel like more of a chore than it ever should have been.
It feels like a very long while since a Final Fantasy universe has felt like one I'd want to spend time in. I'm still not entirely convinced by the characters or that their chatter won't begin to grate after a few hours, but the juxtaposition of traditional Final Fantasy tropes and aesthetics with more modernised, realistic elements like the party's car and costumes didn't trouble me nearly as much as I thought it would. Where a few of the past series entries felt like you were being harried down a long corridor, funnelled from one fight to another, Final Fantasy 15 seems to appreciate the quieter moments as much as the whirl of battle or the excitement of exploring: cooking, wandering, telling stories, standing still and looking.