Bueno, pues abro este post para desmitificar lo q se viene diciendo hace un tiempo para aca.
La version de PC es graficamente igua q la de Xbox360, pero con la ventaja q tacticamente es muuuuucho mas avanzada.
No tiene AUTOaim, no tiene AUTOmovimientos para ayudar el movimiento del PAD como en la version XBOX360..
En fin, que en mi opinion las consolas viven de exlusividades, y XBOX360 de eso tiene poco.
Xbox 360 v PC
We went hands-on with the Xbox 360 version of the game, but we have plenty of information about how the PC version is going to differ - although, it's not a massive amount. The graphics engine is the same, the overall gameplay is the same, but some elements are being fine-tuned for two particular reasons - keyboard and mouse.
The 360 version of the game sports a third person view that is 'over the shoulder', allowing you to peek around corners and get a slightly more 'arcade' experience of the game. The PC version is strictly first-person, as the rest of the Ghost Recon games have been. The first-person view will allow a more FPS-pure experience, as befits the control mechanism, whereas the feeling at Ubisoft is that the third-person view is more suited to the joypad on the console.
Also different are some aspects of level design - PC levels will have more cover and will be more intricate, because of the added accuracy gamers will have. Enemies will be a bit more crafty, and there will be additions to the tactical aspect of the game, with the tactical planning menu - familiar to those who have spent hours slaving over the perfect insertion in previous GR games - now accessible from within the actual level on the PC version, allowing you to alter and tweak your plan depending on how the mission progresses.
Controls:
As you might expect, we did rather yearn for a keyboard and mouse. Joypad control is great for taking on AI opponents, but we found that we repeatedly had our butts handed to us by other players before we had a chance to swivel around. However, the joypad is pretty well laid out, with shoulder buttons allowing for lean, the right trigger providing gun fire, and the left joystick allowing for range of movement including crawling and what I like to call 'scuttling', which is sort of a get-your-head-down-and-dash-for-it kind of move.
As far as we could see, there wasn't a way to tune the sensitivity of the right joystick, meaning that sniping was something of a hit-or-miss (Er, obviously - Ed) affair. Again, mouse for the win.
However, all of this didn't detract from the fact that the controls are pretty much spot on, especially given the fact the 360 pad is so sublime. The fact that the controls are pretty intuitive also makes for an easy pick-up-and-play experience - all the gamers we spoke to were easily able to get at least a few frags in before actually experimenting with what all the face buttons did. This is a good thing.