Half-life 2 : Aftermath EXPANSION

Cyph3r

http://hardwired.hu/img/wg/2/28/Half_Life_2_18.jpg

Eurogamer.net is reporting that Valve has officially announced the first expansion pack for Half-Life 2, called Half-Life 2: Aftermath (acting as a provisional title only). While you will not be playing as Alyx as previously thought, a lot of focus will be put on Alyx's character during the events of the game.

Here's an excerpt from the short interview with Robin Harper and Marc Laidlaw of Valve:
As for where Aftermath is set, and the timeline, it's very much a logical continuation from where Half-Life 2 left off, as Laidlaw explains: "[Aftermath] deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game." Interestingly, the assumption that you continue to play as Gordon isn't justified anywhere in the text; it's possible - and perhaps more likely given the game's ending - that you play as someone else instead.
According to PC Gamer UK (who are running a story on the expansion pack in the newest issue), the game is due out in the summer. Exicting times! To read the rest of the interview, click here.

+INFO

Half Life 2: Aftermath
by Kristan Reed

The news most of us have been waiting for has finally been confirmed: Valve is readying the first expansion pack for the unanimously acclaimed Half-Life 2. Provisionally titled 'Aftermath', the new adventures of Gordon Freeman and his able sidekick Alyx is tentatively scheduled for a 'summer' release, according to PC Gamer UK, which scooped the world with its cover feature on the hotly anticipated game in its May issue, out today.

Grabbing a quick chat with Valve designer Robin Harper and writer Mark Laidlaw, the ten page feature - incredibly - doesn't reveal much in the way of concrete information, but instead, the ever slippery chaps at Valve talk around the subject of the game, choosing to focus more on their motivations for choosing to make new Half-Life 2 content all by themselves rather than, say, farm out the job to Gearbox as it did during the Half-Life era.
Valve in "good at making Half Life games" - shock!
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Harper admits in the interview: "Right now, we're really, really good at making Half Life 2. We think our customers want more of Half Life 2. That's what we're going to give them. But we'd just got comfortable with all our tools and what we could do. That's normally the point in which we'd go off and make new tools...we didn't want to do that."

The focus for Aftermath appears to break with the Half-Life tradition of presenting the storyline from the viewpoint of other key characters in the game, with the mooted Alyx-based episode apparently not happening as many of us imagined it might. Instead, it would appear that as a compromise, Alyx figures as a much more active partner of Gordon Freeman's adventures.

As Harper asserts, the rationale is for the player to get a much greater sense of attachment to Alyx, after doing so much to introduce her in Half-Life 2: "It's kind of ironic that despite so much of the theme of Half Life 2 being about other characters and other people, you spent most of the game alone."
Get up close and personal with Alyx

"We really want Alyx to grow as a character," he insists. "There was the promise of that in the first game, but we spent so much of our time introducing her as a character, we didn't really get a chance to spend time with her for an entire section. She would flit in and out. Since she's with you quite a lot, we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with." Ahem. A burgeoning romance perhaps?

As for where Aftermath is set, and the timeline, it's very much a logical continuation from where Half-Life 2 left off, as Laidlaw explains: "[Aftermath] deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game." Interestingly, the assumption that you continue to play as Gordon isn't justified anywhere in the text; it's possible - and perhaps more likely given the game's ending - that you play as someone else instead.

And unlike in the original, creatures that were barred from the confines of City 17 have now found a new home unfettered by the barriers that kept them at bay previously. "We have a philosophy that we try to re-use and provide interesting twists to our core concepts," says Harper. Like the Antlions started the game as your enemy, and then became your friends later on. In Aftermath, City 17 was 'one thing' and now it's this 'other thing'," he says, refusing doggedly to elaborate to the hapless PC Gamer hack.
Letting off Steam

One very big question mark over the fate of Aftermath is whether the game will be released in boxed form through long-term publisher Sierra/Vivendi-Universal Games. Harper merely generates more questions in our mind than answers. "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now," he states, somewhat inaccurately. For example, we don't recall Blue Shift or Opposing Force taking "six years" to emerge. We're not quite sure what point he's making here, or why having Steam makes it any easier to produce expansion packs, but hey, they're evidently 'pumped' with doing episodic content, and probably thrilled with the huge amount of cash it will almost certainly generate.

"We're enthusiastic, we want to make games. We're people who love to create, but we don't have the thrill of smaller projects," admits Harper. "We can't just throw something out there and see how the customers enjoy it. As soon as Half-Life 2 came out, the mod community created all these combinations of monster battles that we hadn't gotten around to. We never did the Xen Controller versus the Tentacle. This time we want to be the ones to have that fun." Harper also admits he's "desperate" to work on a mod based on Lemarr, the little headcrab.

Even less specifically, Harper goes on to talk in general terms about Valve's concept of "design economy". "Simply: how economically do we use each game element?" he asks. "How well is an object in the game connected to all the others? The heart of the game design is making those connections, and making them more interesting. By the end of Half-Life 2 we could see them very well and understood how they work. The better you understand those connections, the better you are at processing new gameplay. Can I sit today with five other people, and create a new level using the elements we already have?" Erm, presumably.
More questions than answers

And with that, ladies and gentlemen, we leave you with many questions rattling around your fevered minds about the next episode in the Half-Life series. What new weapons and monster will there be? How long will it be? When will it really be coming out? Will players still have to go through the same authentication nightmare just to play it? Doubtlessly, as ever, Valve will leave as many questions as possible unanswered in the lead up to its 'summer' release, but with all this in mind we look forward to congregating in an ATI booth at E3 to catch a glimpse of the first footage from the game...

Venga a pajearos un ratillo xD que ganas tengo (de jugar mal pensados xDDDD)

darkblade60

OMG! lastima que no entienda nada, pero ....

kas

Pues a quien vas a llevar? AL infil de proteccion civil? Como se llamava? Bruce?

Cyph3r

A Alyx y en teoria es despues de la explosion de la Ciudadela.

Spybreak

no, dice que iras CON alyx, pero no la vas a manejar. De hecho tampoco hacen mencion directa a Gordon, y teniendo en cuenta el final del juego, lo mas seguro es que sea otro personaje.

darkblade60

pf, yo prefiero Gordon... .

Cyph3r

Si perdon es que lo lei deprisa y vi Alyx y lo supuse , no menciona a quien controlas.

CaRReFu

impaciencia :D
como siempre tocara esperar,una pena :(

A

aora in spain

Cyph3r

Estas que lo traduzco ahora todo xD. Pilla un traductor tipo el mundo o altavista y tendras una idea mas o menos de lo que dice.

K

#9 spainISH¿? xd

_web0_

ami me da ke manejaras al acebes (en su defecto, Barney o sea Blue Shift 2)...xDD

smoGG

Que alguien lo traduzca y lo resuma, ke yo creo ke muchos pasamos de leer la mitad de eso, y encima en ingles ... xD

darkblade60

En la revista online de videojuegos Meristation han publicado una noticia muy soprendente, cuenta nada mas y nada menos que Valve podria estar preparando ya la primera expansion para Half-Life 2. La informacion la han sacado de la revista británica PC Gamer UK y cuenta que, tras una conversacion con el diseñador Robin Harper y el guionista Marc Laidlaw,dijeron que, en contra de algunos de los rumores, la historia nos volvera a meter en el papel de Gordon Freeman, aunque tambien admiten que Alyx tendrá un papel mas revelante.La expansion podría estar preparada para este verano y seguira donde lo dejamos, en una Ciudad 17 con la ciudadela dañada gravemente. No se ha desvelado aun ningun detalle mas, pero la expasion tiene el nombre provisional de HL2:Aftermath. Otro detalle que tambien quiso dejar claro Harper es que la expasion sera hecha por Valve, y no por ningun estudio externo y dijo estas palabras: "Ahora mismo, somos muy buenos desarrollando para Half-Life 2. Creemos que nuestros clientes quieren más Half-Life 2. Y eso es lo que les vamos a dar."

Panch

www.elmundo.es/traductor pa los q no kereis leerlo en ingles.

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