Un artículo muy interesante desgrana paso por paso porque el juego sigue siendo un desastre a día de hoy. No paro de leer a ameribros de GAF en twitter quejarse por la broma de mal gusto que es el juego y el hecho de que se haya abierto un programa de beta para probar los parches para arreglar cosas, a estas alturas.
So on Friday evening, which should be a good time for finding a match, I timed my searching experience on every mode:
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Halo CE playlist: A mere one minute 29 seconds! Unfortunately created a 3 vs 2 game, with awful respawn placements (usually next to the enemy). Tried again, an equally quick searchtime with the same result – a game with lopsided teams.
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Team Halo 2 Anniversary playlist: First game took two minutes 45 seconds. This game crashed immediately after starting. Second attempt took seven minutes 50 seconds
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Halo Championship Series playlist: Gave up after 19 minutes, despite the ‘Found Players’ claim trying to convince me otherwise.
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Team Slayer playlist: Gave up after over 20 minutes of searching.
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Halo 2 Classic playlist: Three minutes 10 seconds. Game had a bug where your respawn timer would get stuck on ’4′ for around a minute after deaths, so a lot of downtime.
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Halo 3 playlist: Two minutes 50 seconds.
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Halo 4 playlist: Three minutes.
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Big Team Battle playlist: Eleven minutes six seconds. A few seconds after starting, I was booted from the match.
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Team Hardcore playlist: Four minutes 10 seconds. In-game teams were 2 vs 2 in a 3 vs 3 gametype, and a bug with respawns occasionally froze your countdown at 9.
http://www.vg247.com/2015/01/26/halo-the-master-chief-disaster/