A muchos os sonará que se habló de este mapa hace unos
en el hilo del Test Server.
Basicamente Grimm's Crossing es un remake completo del mapa Darkwood Vale de 3v3
por la falta de equilibrio y la falta de uso se este.
Teleporters add an interesting offensive and defensive element to the map, especially for juking. Despite the already small size of the map, they add a way to reach the battle faster, cementing the characteristic fast-paced gameplay. The idea for teleporters had been on our minds for quite a while; it was something we had considered for the original remake of Darkwood Vale. There would be one-way teleporters that offered a way to get into the action faster, and would be part of the remedy of the huge map size. On Grimm's Crossing however, they simply supercharge the pace... wait until you have your first starting rune fight on Grimm's Crossing!
There is no random number generator at work here. You know where the rune will be every two minutes... you just don't know what rune it is, or who else will be trying to get it. Because there are only two lanes, with the rune at the center of the map, leaving a lane allows players to obtain the rune and gank in one swift move without slowing the action down with backtracking.
While elevation differences and the unique gameplay features they bring are core to strategy in 5v5, we felt that removing elevation differences in lanes and bases was better for 3v3 in order to fulfill a faster-paced gameplay style, as we wanted to avoid prolonged sieges outside of bases on high ground. The only walkable higher ground can be found at the teleporters, which will be vital for map control.
There are trees galore! Both lanes are essentially flanked by additional tree-lined paths specifically for ganking and juking. A savvy Thunderbringer player could, for example, theoretically spend the entirety of the laning stage playing from the cover of trees. The fact that many of the treelines are single-row creates even more potential for great plays when you consider heroes and items with the ability to destroy trees.
Being a 3v3 map, you will inevitably have at least one solo lane. Unlike Forests of Caldavar, there is no "safe" middle lane--both lanes are "long" lanes with plenty of ganking potential.
Link ofcicial: http://forums.heroesofnewerth.com/showthread.php?t=190673