Sir Benzington
Action: Target Position
Type: Enemy Units
Benzington charges forward passing through enemies and stopping. Enemies hit are stunned and receive damage.
Type: Magic
Range: 900
Cast Time: 0.6 Seconds
Cooldown: 14 / 12 / 10 / 8 Seconds
Mana Cost: 110
Required Levels: 1 / 3 / 5 / 7
Activation:
Target a direction to dash forward up to 900 units passing through the first enemy hero hit and stopping 275 units on the other side of them.
Deals 100 / 170 / 240 / 310 Magic Damage and stuns enemies for 0.7 seconds.
Action: Self Position
Type: Enemy Units
Benzington's mount smashes the ground pulling in and slowing enemy units.
Type: Magic
Radius: 375
Cast Time: 0.6 Seconds
Cooldown: 12 Seconds
Mana Cost: 70 / 75 / 80 / 85
Required Levels: 1 / 3 / 5 / 7
Activation:
Activate to pull all nearby enemies 200 / 250 / 300 / 350 units towards you in a 375 radius aoe and apply Royal Stomping to enemies for 2 / 2.5 / 3 / 3.5 seconds.
Royal Stomping Effect(s)
Movespeed Slow: 0.40
Action: Target Self
Most lances are considerable length. Benzington's is just a bit longer than most and can smash enemies with it.
Cooldown: 10 Seconds
Mana Cost: 70 / 80 / 90 / 100
Required Levels: 1 / 3 / 5 / 7
Activation:
Passively increases your attack range by 50 / 100 / 150 / 200.
Your attacks passively apply a buildup of up to 5 charges.
Activate to increase your attack range bonus to 300 and add 50 / 90 / 130 / 170 + 10 / 18 / 26 / 34 Magic Damage per charge to your next attack.
Charges are removed after not attacking for 6 seconds.
Action: Target Entity
Type: Enemy Heroes
Every Lancer knows how to jump, not every Lancer can jump across Newerth and still hit their target.
Type: SuperiorMagic
Range: 3000 / 4000 / 5000
Radius: 400 / 500 / 600
Cast Time: 0.85 Seconds
Cooldown: 100 / 80 / 60 Seconds
Mana Cost: 100 / 150 / 200
Required Levels: 6 / 11 / 16
Activation:
Target an enemy, leap into the air and become invulnerable for 3 seconds.
The enemy gains a visual growing shadow that follows them for 2 seconds then stops. Benzington will land on the shadow 1 second later dealing 200 / 350 / 500 Magic Damage in a 400 / 500 / 600 radius area and apply Knightfall to enemies for 2 seconds.
This ability can be boosted by Staff of the Master.
Staff Effect: Increases range to global and damage done.
Knightfall Effect{s}
Reduces Movement Speed by 50% initially, recovering to full speed over 2 seconds.