Parche 2.1.0
- Heroes of Newerth is now Free to Play!
- Please read Maliken's Letter to the Playerbase
- Please refer to our forums for an FAQ that will answer most questions about what this means to you
- Basic: The standard, free account new players will receive upon sign up.
- Access to the weekly 15 free heroes
- Matchmaking restricted to All Pick
- Can purchase access to additional Heroes through the in-game store
- Verified: Basic accounts that have been upgraded through a show of commitment to their account, by either purchasing Goblin Coins or surpassing a certain threshold of play time
- Access to everything a basic player has, plus the ability to participate in Verified Only Matchmaking, to guarantee separation from Basic players if desired
- Can choose to play all matchmaking modes, however the use of Tokens or Passes are required (some tokens are awarded once a Basic account upgrades to Verified)
- Legacy: anyone with a paid HoN account before the F2P switch has automatically been upgraded to a "Legacy" account
- Access to Verified Only matchmaking
- Can continue to play all game modes without the need for Tokens or Passes
- Will continue to enjoy free access to the general hero pool
- NEW ANNOUNCER: British Gentleman Announcer
Alt Avatars are now in a big list and can be sorted by Hero Name, Price Low to High, Price High to Low, or Avatar Name
Previews for Alt Avatars changed to be much larger and more detailed
Alt Avatars are no longer in the vault, if you own them there is a checkbox next to them in the list
Early Access
New heroes may be released as part of the Early Access Program
Early Access is a new system that allows Legacy players to purchase the ability to play these heroes prior to being available for FREE in the general hero pool
Early Access Heroes are disabled in Tournament Mode
For Basic/Verified ("Free to Play" accounts), purchasing a hero that is in the Early Access period will unlock access to that hero for all time
Matchmaking
Improved matchmaking algorithms to result in slightly faster match times, with potentially more well-balanced teams
Significantly improved matchmaking algorithms for how they pertain to 3v3 solo matching. Queue times for Grimm's Crossing should be significantly faster for solo players.
Social Bonus for Matchmaking added
Social Bonus is a replacement for Quick Victory
If you play with 1-2 friends (total of 2-3 people in the party), you get 1 additional coin
If you play with 3-4 friends (total of 4-5 people in the party), you get 2 additional coins
Compendium removed, replaced with the Herodex
Now contains detailed information about Heroes, including usage stats and Guides
General Interface Changes
A lot of the Interface has changed and been updated for ease of use
Midbar redesigned to be more clear and catchy to both new and veterans
Status Bar has players online moved from right to left side and now displays your current coins, tokens, and passes
Friends List is now limited to 100 max and shows how many you have online
Tutorial Fixes
Fixed music warning spam in console (slightly improves performance)
Fixed an issue that was preventing the confirmation button on the "you have died" message from allowing the player to continue
Randoming in All Pick no longer gives bonus Gold
A few small updates for stat submissions
Group chat channels will no longer show the "Auto-Connect" checkbox and accompanying tooltip next to it
Clicking the "X" in a group chat channel will now remove you from that group
Fixed a few typos in the Matchmaking window
All Random is no longer a checkbox. It is now a Game Mode similar to All Pick, Random Draft, or Banning Pick
Practice mode can now only be All Pick
Can now spawn Alt Avatars in Practice mode if you own them
Added new tooltips for when players hover over the voice chat button in the game lobby.
If a player is ignored then the player who has ignored them will no longer receive messages about them when the ignored player silences them from a channel or bans/unbans them from a channel
This also fixes people spamming you with clan invites while under the effects of /dnd
Editor now has the Water Tool added!
When attacking from the fog, the amount of time you are revealed to the enemy has been lowered from 3 seconds to 1.25 seconds
All neutral creeps abilities have had their cast times lowered from 500ms cast time to 250ms
Removed a rock in the west Legion large neutral camp that blocked movement
Removed the statue on top of the hill to the west of the Legion Ancient Camp
Water on Caldavar replaced with dynamic better water
Added new tooltips to the in game buttons for sharing units with allies, enabling/disabling no-help, and toggling voice chat.
Fix to Homecoming Stone and Dr Repulsor's Electric Frenzy
Fix to Homecoming Stone and Steamboots causing a visual Max HP/MP desync
Teleport (like BooBoo) will now clear fog vision reveal
This should fix the infamous Booboo Cross-map Creep Pull
You can no longer swap an item in your stash with an item on the courier if you do not own the second item
New Selection System
Heroes and units are highlighted with outlines instead of circles
White is your selection, Green are allies, Red are enemies
By Default, your hero is NOT highlighted. This option can be enabled in the options menu by selecting "Self Hero Outline"
Can switch between circles and outlines in the options menu
Hero Guides Fixes
Plugged some cases where guides wouldn't work
Should better handle the case where two timeouts occur before the guide is opened (fixes no guide bug)
Featured guides prompted because of a timeout in the second part of the retrieval should now show items and abilities every time (fixes text only bug)
Should recheck the hero every time the guide is opened, in case the ui hasnt loaded when the hero spawn trigger fires (fixes wrong hero bug)
Spectator Interface reworked
Showmatch between MSI and OK using the new Interface: Click Here
Now has three major adjustable pieces: Information Panel (Bottom Middle), Pushbars (Top Middle), Hero Panes (Top Left and Top Right)
Spectators can now zoom out much farther
Can now free look with the \ key while a Spectator
Spectator Options menu is accessable in the bottom right of the Information Panel (Gear)
Pushbars at the top now easily show which team has more Gold and Experience
A hero taking damage sets off the Gank Alert at the top of the screen
Any item bought that is more expensive than 700 gold pops up next to a hero portrait and plays a gold noise so you know they bought something and what it is easily. The value that triggers this event is adjustable in the Spectator Options.
Keybindings for the spectator interface can now be shared with ingame ones, so Q W E R are abilities ingame but can be completely different in the spec UI! Some defaulted keybinds/functionality:
TAB, when held, shows the Expanded Hero Panes, the current selected Information Tab, and Expanded Pushbars at the same time
CAPS LOCK, when held, hides all elements (Hero Panes, Info Screen, Pushbars, Replay Controls) at the same time. This is the inverse of TAB functionality
Left click a hero portrait, it selects the hero. Double left click, it centers on the hero. Right click, it locks the camera on the hero. Right click again to undo the lock.
Left click any ability icon to turn on numbered cooldowns on top of the icon. Left click again to undo.
Left click any Health bar to turn on Health bar numbers. Left click again to undo.
Left click any Mana bar to turn on Mana bar numbers. Left click again to undo.
Left click the colored large dot to the right of the hero abilities to cycle hero panes between hidden and shown. Right click to expand all hero portraits.
Left click the shield of a team at the top to see the towers and barracks remaining. Right click to see Gold and Exp differences between teams. Left click on the numbers to cycle between different ways of seeing this
1 through 5 change which Tab at the bottom you are using. In order: Players, Stats, Gold per Minute, Experience per Minute, and Player Damage
F1 cycles the visibility of the Hero Panes (None, Default, Expanded)
F2 shows or hides the Information Panel
F3 shows or hides the Pushbars
F4 shows or hides the Replay Controls
Q toggles between all elements Hidden and Shown. This is the same as hitting F1 through F4, except it only cycles the Hero Panes between None and Default
E locks or unlocks the Camera on the selected unit
X, C, and V snap the camera to the corresponding Gank Alert
Replay Controls
Based off the Small Replay mod by Duker
Can now free look with the \ key
All buttons are now bindable
Now features a hold to fast forward key (Default F)
Jump to PoV (R) temporarily changes your perspective to that of the unit you have selected until you release the key
Wild Hunter (The Magic Immune ones)
Now have the ability to stealth for 15 seconds with 50 bonus attack damage on attack out of stealth and 20% movement speed
Ice Ogre armor
Increase cooldown from 5 to 10 seconds
Remove Melee Slow part
Duration from 45 to 30 seconds
- Removed the Winged Courier recipe!
The Upgrade ability on a Ground Courier will now take 200 gold from whoever uses the ability and upgrade the courier
Can be done anywhere on the map
Basic Ground Courier cooldown increased to 10 seconds
Fixed Stormspirit to work with new channeling state for Homcoming Stones
Nullfire Blade moved to Combative shop from Morph Attack
Energizer manacost lowered by 50 and movespeed buff increased to 75
- New hero: Drunken Master
- Drunken Master Spotlight
- Drunken Master Sound Creation Blog
- New Early Access hero: Monkey King
Monkey King Spotlight
Monkey King Sound Creation Blog
Added an Alt Avatar for Zephyr: Snow Zephyr
Added an Alt Avatar for Drunken Master: Hillbilly Brawler
Amun-Ra
- Intelligence from 10+1.0 to 15+1.5
- Path of Destruction self damage reduced from 20% to 15%
Balphagore
- Charges gained from enemy spellcasts up from 60% to 75% of the enemy Manacosts
Corrupted Disciple - Overload duration lowered from 20/25/30 to 20 seconds at all levels
Engineer
- Keg cooldown from 14 seconds to 12 seconds
- Already placed Spider Mines now level up with ability level up, cooldown on recharge from 30 seconds to 25 seconds
- Energy Field damage per second from 28/58/88 to 50/75/100
- Attack action time from 500 to 450, Damage from 37-50 to 40-47
Martyr
- Sacrificial Lamb now heals nearby allies for (40/60/80/100) + (20/30/40/50)% of health sacrificed
- Retribution now slows 15% base, +1% per 1% of health missing, still up to 50%
Myrmidon
- Weed Field manacost from 90/100/110/120 to 105/110/115/120
- Magic Carp manacost from 85/95/105/115 to 100/105/110/115
Parasite
- Leech damage from 80/130/180/230 to 80/140/200/260
- Draining Venom now also benefits creeps that Parasite inhabits
- Draining Venom now also applies from ability casts
Tremble
- Shudder auto-levels with ability level up
- Terrorport no longer costs mana
- Mounds now level properly (previously would give correct aura but incorrect gadget level)
Soul Reaper
- Attack action time from 530 to 450
Aluna
- Fixed Power Throw's projectile hitting a bit behind her
Arachna
- Removed noninterrupting="true" from her Webbed Shot
- Fixes the fact she could attack while channeling LOL
Devourer
- Fixed Decay dealing damage to enemies while stealthed; it no longer does so.
Electrician
- Optimized Electric Shield & Energy Absorption
Emerald Warden
- Fixed illusions bugging Gawain when you level them up on the illusions
- Lowered her Overgrowth's trap impact interval from 500ms to 350ms
- Fixed Dryad Warden's projectile attack impact sound
Empath
- Fixed As One cooldown to the correct values
Flux
- Hid the Magnetic Surge and Discharge states
- Fixed it so the correct state icon is displayed for the proper Release state applied (purple for push, light-blue for pull)
- Fixed it so the correct colour of rings is displayed on the target for the proper Release state applied (purple for push, light-blue for pull)
Gladiator
- Fixed the vision from Pitfall; now it grants vision of the target area 1 frame before the enemies gets launched into the air.
Hammerstorm
- Set cast time of Galvanize to 1
Madman
- Fixed another super long Barrel Roll return bug.
- Fixed Stalk mod exploit
Magmus
- Steam Bath state changed from StatusBuff to StatusStealth
- Makes this consistent with all other stealth in the game
- Fixed Eruption's SotM-boosted as it was dealing one too few damage pulses
Nymphora
- Fixed Nymphora's Zeal's projectile hitting a bit behind her
Parasite
- Fixed couriers suddenly stopping when Parasite infests a creep
- Fixed an issue with him not leaping at people the whole way in long leaps
Revenant
- Fixed enemies seeing Mortification affector visuals in fog/invisibility when you cast it on them with level 2 or 3 of Manifestation
- Fixed a movement bug from hindering Revenant's spells when the targets are out of range
Sand Wraith
- Allowed Mirage to spawn illusions even if the target is invulnerable
- Prevents invulnerability skills from "canceling" Sand Wraith's ultimate
- Fixed the Mirage illusions so that they will properly stay to the target even if their target becomes invulnerable
- Fixed the Mirage illusions so that they die if their target dies
Scout
- Optimized his Vanish
- Fixed his Disarm so it works properly on non-heroes now
Tremble
- Fixed Shudder's Terrorport mana cost; it is now 0 as well.
Vindicator
- Fixed Vigilante Vindicator's Master's Incantation projectile; it has an impact sound now
- Removed noninterrupting="true" from his Master's Incantation
- Fixes the fact he could attack while channeling LOL
Monkey Courier
- Fixed a minor preview issue with Rat Courier - the preview scaling is now correct & consistent with the others
Sol's Bulwark
- Won't apply the armor or negative armor to invulnerable units anymore
Vulture Lord
- Fixed the slow from the Tornado lasting infinite time when Parasite swaps it onto someone