Parche 2.1.8
The current Free Heroes have changed. The current available list is:
Sand Wraith
Flint Beastwood
Moon Queen
Swiftblade
Aluna
Predator
Kraken
Devourer
Fayde
Chipper
Bombardier
Tempest
Succubus
Rhapsody
Voodoo Jester
Cost of displaying taunt should be correct now
Store tweaks to how the heroes are listed in the HoN Store
Added a Server Status announcement to the MOTD
Moved some of the video options around in the options menu so they are actually usable
Fixed Monkey King, Master of Arms, and Geomancer icons being blank in the player stats panel
Fixed a possible crash when destroying items
If a neutral creep gets the last hit on a hero, they now always get credit
Hellbourne / Legion will now only get kill credit if no enemy hero has done damage to the target in the last 20 seconds
It will award the kill to the last person to do damage to the target if the Hellbourne or Legion get the killing blow
Blood Chalice
- Fixed it giving 150 HP per additional enemy hero killed on the same frame if you kill more than 1 enemy hero on the same frame
- New hero: Midas
- New Early Acces Limited Edition Alt Avatar: Lord Midas
- New Alt Avatar: Dark Jeraziah
Removed selectable gadgets from:
- Balphagore's Regurgitate corpse gadget
- Bombardier's Sticky Bomb invis gadget
- Parasite's Infest gadget
- Revenant's Mortification gadget
Bombardier
- Starting int reduced from 25 to 22
- Sticky Bomb cooldown from 14 to 20/18/16/14
- Optimized Sticky Bomb
Bubbles
- Take Cover increased from 0.25/1/1.75/2.5 to 0.5/1.00/1.75/2.5
Dampeer
- Fixed crucial bug where his Consume was not healing with the proper numbers
Geomancer
- Fixed his Dig not triggering Vindicator's aura
- Fixed the explosions from Earth's Grasp to be where they should be now
Magmus
- Fixed an incredibly weird bug where Volcanic Touch effect would play in fog if Magmus was on the Legion team
Master of Arms
- Acid Bomb reduced damage from 20/40/60/80 to 15/30/45/60 damage a second
- Fixed Acid Bomb so it damages magic-immune units and doesn't affect physical-immune units
Monkey King
- Fixed a Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction
- Fixed Vault so it won't unbind invulnerable units (ie, Geomancer in Dig)
MoonQueen
- Moon Finale cooldown from 160 to 160/140/120