Excellence In Visual Art
Botanicula (Amanita Design)
Dear Esther (thechineseroom)
Lume (State Of Play Games)
Mirage (Mario von Rickenbach)
Wonderputt (Damp Gnat)
Technical Excellence
Antichamber (Demruth)
Fez (Polytron)
Prom Week (Expressive Intelligence Studio, UC Santa Cruz)
Realm of the Mad God (Wild Shadow Studios & Spry Fox)
Spelunky (Mossmouth)
Excellence In Design
Atom Zombie Smasher (Blendo Games)
English Country Tune (Stephen Lavelle)
Frozen Synapse (Mode 7 Games)
Gunpoint (Tom Francis, John Roberts and Fabian van Dommelen)
Spelunky (Mossmouth)
Excellence In Audio
Botanicula (Amanita Design)
Dear Esther (thechineseroom)
Pugs Luv Beats (Lucky Frame)
To The Moon (Freebird Games)
Waking Mars (Tiger Style)
Best Mobile Game
ASYNC Corp (Powerhead Games)
Beat Sneak Bandit (Simogo)
Faraway (Steph Thirion)
Ridiculous Fishing (Vlambeer)
Waking Mars (Tiger Style)
Nuovo Award
[Designed 'to honor abstract, shortform, and unconventional game development'.]
At a Distance (Terry Cavanagh)
Dear Esther (thechineseroom)
Fingle (Game Oven Studios)
GIRP (Bennett Foddy)
Proteus (Ed Key and David Kanaga)
Johann Sebastian Joust (Die Gute Fabrik)
Storyteller (Daniel Benmergui)
Way (CoCo & Co.)
Seumas McNally Grand Prize
Dear Esther (thechineseroom)
Fez (Polytron)
Frozen Synapse (Mode 7 Games)
Johann Sebastian Joust (Die Gute Fabrik)
Spelunky (Mossmouth)
Sabía que Dear Esther iba a dar el campanazo este año, pero la verdad es que no me esperaba que acabase como finalista en tantas categorías.