El conocido también como Project Setsuna, la nueva apuesta de Square Enix a través de Tokyo RPG's Factory por volver al JRPG old school ya tiene fecha. Saldrá el 18 de febrero en Japón. Ahora sólo falta que nos confirmen fecha en occidente. Os pongo el trailer del anuncio porque aún hay poca información.
Ikenie to Yuki no Setsuna ya tiene fecha en Japón
No creo que este se quede en Japón. Llegará seguro a estos lares visto todo lo que nos está llegando, y más para Vita, que cosas muy obscure por las que nadie apostaba han terminado saliendo. Lo que temo es que lo haga digitalmente :/.
#5 Buff ya me gustaría entenderlas... Joder ves las capturas q salen en ese link y esq son jodidamente bonitas :qq:
Gracias de todas formas, habra q esperar a q saquen version USA
Tenemos más info del sistema de combate
The Active Time Battle (AT system is a common characteristic of Square Enix-developed RPGs. Ikenie to Yuki no Setsuna‘s battle system is based on Chrono Trigger‘s ATB 2.0 battle system. It is a choose your command-based battle system full of tension.
When your ATB gauge is filled, you can take action. Also, if several characters’ ATB gauges are filled, you can select their actions in the order you prefer.
Depending on where you’re located compared to the enemy, you can deal ranged damage, or damage enemies with the trails of a projectile weapon. By properly devising the timing of your actions, it’s possible to fight more advantageously.
The Setsuna System, or “Moment System,” is a system that expands the effectiveness of techniques through timed button reactions in battle.
When you do something like perform an action, receive damage, or let time pass after the ATB gauge reaches its MAX state, the circular Setsuna gauge will accumulate.
When the Setsuna gauge is filled up, additional effects are triggered when you time the button reactions of the performed technique accordingly. Additional damage will occur as part of standard attacks and some attack techniques.
Depending on the technique, there are a variety of results you can expect, such as unleashing the same technique multiple times, attain a recovery effect, or deal a critical hit.