#122 se puede hacer sin mods, eso si, el camino de vuelta sin combustible, con los chorros a presión xD.
Quizás a alguien le interese.
Nuevo actualización, KSP 0.13
Importante:
Esta será la ultima actualización gratuita, de ahora en adelante, solo estarán disponibles para los que lo hayan comprado/hecho la pre-order (ahora mismo esta a 7$).
Cambios (resumido) en la 0.13:
Optimización en general.
Arreglo de fallos.
Nueva pieza, un conducto de combustible, que podremos acoplar a los depósitos de combustible liquido, haciendo posible posicionarlos en los laterales.
Presionando F2 ocultamos la interfaz.
Changelog completo, rendimiento (sin traducir).Optimizations:
- Removed a lot of needless halts on the part processing routine during loading.
- Restructured the sound loading system so the main loading thread doesn't wait for it to finish before moving on.
- Deferred adding of several part components so they're only added when they're needed.
- Mesh tangents can now be loaded from file, instead of being recalculated every time.
- The mesh loader now ignores materials from file, because they were going to be replaced anyway later.
- Meshes are now saved to binary files (serialized) when loaded for the first time, and loaded from those files when they're available.
- Changed the rendering method for the part icons on the staging sequence. This can prevent thousands of objects from being created when flying large ships.
- Ship parts now have adjustable levels of physics, so small parts are not as deeply simulated as large ones. This reduces the amount of physics objects and joints to simulate.
- Reduced the amount of code components attached to each part, making for less calls on each frame.
- Tweaked the part heat exchange model, for a considerable fps boost with very large ships.
New:
- The part loader will check if the saved optimized meshes are out-of-date, and update them when necessary.
- A new Fuel Line part, that allows fuel to be drained off external (side-mounted) tanks.
- It is now possible to warp time freely when the ship is landed.
- Added a progress bar for the loading screen.
- Pressing F2 will hide the UI completely (so you can take UI-free screenshots).
- Added a new icon for the Fuel Line parts.
- Changed the icon grouping rule on RCS Blocks and Strut Connectors to group to all parts of the same type on it's stage.
Bug Fixes:
- Fixed the mission timer not getting started if the first stage was moved before launching.
- Liquid Fuel now flows from the "top" attachment node, instead of from the parent part (unless there is no top node, in which case it flows from the parent part).
- Parts now keep the references to the part attached in each attachment node. (makes top-node based fuel flow possible)
- Fixed a bug which prevented the ship selection dialogs from receiving double-click events. Now it is possible to select a ship file by double clicking on it.
- Improved rendering of hyperbolic (escape) orbits in the map view. The trajectory is now a constant size regardless of eccentricity, and isn't warped by the splines.
- The Map camera will now remember it's last position, and return to it when the map is reopened.
- Fixed a problem that made it possible to delete the command pod in the VAB by using Ctrl+Z.
- Increased the heat conductivity and heat dissipation values for all parts, to compensate for the new heat exchange system.
- Exposed a 'thrustVector' cfg parameter for Liquid Engines. This allows you to set the 'default' thrust direction for an engine, same as with SRBs
Performance Benchmarks Results:
Test Rig:
Intel Core i7 920 (stock clock).
ASUS DX58SO Motherboard.
6GB DDR3 RAM.
GeForce GTX 460 768MB Video card.
Seagate Barracuda 7200rpm 680GB HD
Maxtor 7200rpm 200GB HD
Windows 7 x64
Test Conditions:
Screen Resolution: 1280x960 (windowed)
Anti-Aliasing: 8x
Texture Quality: Full Res
V-Sync: Off
Pixel Lights: 8
Shadow Cascades: 4
0.12 Loading Benchmark:
Time on Loading Screen (stock part set, 16 parts): 11.5 seconds.
Time on Loading Screen (KSP Silisko Mod Pack, 46 parts): 34.5 seconds
0.12 Flight Benchmark (60 second run, during launch, 50-part ship):
Min FPS: 64
Max FPS: 91
Average: 76.6
0.13 Loading Benchmark:
Time on Loading Screen (stock part set, 16 parts): 4.5 seconds.
Time on Loading Screen (KSP Silisko Mod Pack, 46 parts): 8.0 seconds
Time on Loading Screen (KSP Silisko Pack + C7 Aviation Pack, 89 Parts): 16.5 seconds
0.13 Flight Benchmark (60 second run, during launch, same 50-part ship):
Min FPS: 69
Max FPS: 120
Average: 87