Gameplay:
* You can queue maximal 5 production orders.
* There are "neutral observatories" which give a sight radius when captured.
* Ramps can be blocked by destroyable rocks.
Protoss:
* If the Gateway is upgraded to the Warpgate you can warp a unit every 30 seconds into pylon range.
* Phase Cannons disappear if they leave Pylon range in energy form (although this contradicts Blizzard's statement from last week).
* Cybernetic Core is the tech-building required to build the Stalkers and the Immortals (another contradiction - Blizzard said on E3 the building is the Twilight Council).
* High Templars can stasis enemy troops for 15 seconds.
* Browder said Shield Batteries don't exist, yet.
* Colossi are about double as expensive as Reavers.
* Star Relics are visible when they create a cloaking field and they cannot move while it's active.
* Star Relics can use hallucination.
* Star Relics got a "Detonate" ability, which kills a unit after a certain amount of time.
* The Mothership's current price is: 400 minerals, 400 gas and 10 supply. Both upgrades for it cost 300/300 each.
Terran:
* Cobras can attack air and ground.
* Vikings has low armor when in air-firm.
* Banshees can fire rapidly at ground units.
* Reaper are able to attach a timebomb at units or buildings every 30 seconds. A sign and a red bar show where the bomb is placed. The bomb is destroyable by the opponent.
* It is not decided yet if the Planetary Fortress could attack air too.
* Thor: His special ability is to perform an artillery strike, which uses his four cannons on his back to fire long-ranged projectiles. Nevertheless, he is helpless against air-strikes and he is very slow. He can be killed by a few Cobras because he turns slowly.
* Ghosts: In "sniper-mode" they can kill lonely soldiers or lesser Zerg units with a single hit. They can also call for an air-drop with 8 Marines.
* Blizzard still debates if the medic is implanted. Dustin Browder: "We have to test if they fit Starcraft II and don't mess up the balance."