PoE: Notas del parche 0.10.8 (10/05/2013)

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Content:

  • Added four new Unique items, three of which were designed by our Diamond supporters. There are new general mechanics that first appear on these items:

    • Consecrated Ground is a ground effect that provides life regeneration to allies.
    • Desecrated ground is a ground effect that does chaos damage to enemies.
    • Lucky/Unlucky indicates that the random check is performed twice and the better/worse outcome is selected.
    • New vendor recipes have been added. These are for specific niche purposes rather than being general currency recipes.

    • "Extra gore" effects granted by certain Unique items have been improved, along with slight changes to normal blood effects.

    • Added two new cosmetic microtransactions: Demon Hand Cleave and Emerald Rain of Arrows.

    • The Alternate Art Redbeak given out in the first race season has been given custom 3d art.

    • Graphical Effects have been given to the 3D models for Quill Rain and Rathpith Globe.

    • Continued to incrementally improve the art, effects and environments and audio.

Features:

  • Improved the forced delay on acceptance when other trader changed or removed items and rapidly accepted in single item trades.

  • Reverb has been added to audio in selected areas. Some players may need to adjust their audio volumes in response to this.

  • Boss music now stops on boss death.

  • NPCs turn to face the player when dialogue is initiated.

  • Website forum searches now allow time based queries and filters.

  • Skill Gems now display Mana Multiplier instead of Mana Cost Multiplier.

  • Added a letter from Piety to Arteri in the Western Forest, with a voice acted passage that explains more of the story related to The Way Forward quest.

  • Added the Letters of Exile in the Shore Encampment. This object can be clicked to show information about the history of some of Wraeclast's exiles.

Merciless/Map Changes:

  • The content levels for several Act 3 Merciless areas have been changed:

  • The Catacombs: 63 -> 67
  • Battlefront: 61 -> 62
  • Solaris Temple Level 2: 62 -> 63
  • Solaris Temple Level 3: 62 -> 63
  • The Docks: 62 -> 63
  • Market Sewers: 62 -> 64
  • Sewers Aqueduct: 62 -> 65
  • Barracks: 62 -> 66
  • Lunaris Temple Level 1: 63 -> 66
  • Lunaris Temple Level 2: 63 -> 67
  • Lunaris Temple Level 3: 64 -> 68
  • Non-map areas cannot drop Maps with a base level higher than 66.

  • Each map type now contains a special monster pack based on the theme of the area. This creates a monster variety between map types that players can plan around and lets us adjust the challenge of different map types beyond their size and layout.

  • The threshold level for currency penalty is unchanged. You will not treated as being higher than level 68 for purposes of the currency penalty.

  • Merciless Piety now has a dedicated map drop slot with a chance to drop a level 66 map.

  • The Catacombs now has a Scribe’s Rack chest that can drop scrolls or maps.

  • The Marketplace waypoint has been moved to being outside Catacombs entrance.

  • Previously, the item rarity bonuses of monsters would not affect any Maps that were dropped.

  • This limitation has been removed, which means that bosses like Piety are likely to drop magic/rare Maps rather than white ones.

Balance:

  • Lightning Warp now has increased damage at high levels and it now has a 3% reduced skill effect duration per level after the first.

  • Discharge now has increased damage at high levels.

  • Freeze Mine has had its cast time for laying the mine decreased to 500ms from 1 second.

  • The detonation time for all mines has been reduced to 200ms from 1 second.

  • Puncture now has increased damage at high levels and Physical Damage % added to it that increases each level, to match other similar skills. Puncture may now be used with Two Handed Swords.

  • The Life Leech Support gem now starts at 5% leech and progresses in smaller increments up to 8.8% leech at Level 20.

  • The Mana Leech Support gem now starts at 2% and goes up in smaller increments, reaching 5.1% at Level 20.

  • Asphyxia, the boss of the Reef map has been redesigned, with new stats, skills and AI.

  • The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.

  • The notable passive Deep Thoughts between the Ranger and Shadow start area has been changed to a Mana Flows notable passive.

Bug Fixes:

  • Town instances now have a 20 second ping timeout rather than 6 seconds.

  • Fixed a bug where instances would sometimes crash when multiple players were entering a new map.

  • Fixed a bug where Devouring Totem would attempt to raise a corpse on its own location which is then killed, causing an instance crash.

  • Fixed a bug where projectiles could appear at the wrong height.

  • Fixed a bug where Shield Charge consumes mana when frozen.

  • Fixed a bug where a specific skeleton pack in map areas would always spawn as magic.

  • Fixed a bug where characters wearing Icetomb were affected by chilled ground.

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