En general, van trabajando los bugs, han añadido el sistema ese de splitscreen, y mas cosas, lo unico que me mosquea es que las actualizaciones estas las han sacado para Desura, por lo que si teneis el juego hay que pedir que te den una clave para Desura y instalarlo asi. No sacaran actualizaciones por torrent hasta que tengan una version mas estable del juego, por que piratean el juego.
0008
Experimental joypad support.
Experimental split-screen support.
Stuff we've forgotten.
Memory usage drastically reduced.
Unlimited clothing colours.
Numerous fixes we've forgotten that are probably not mentioned here.
Containers now saved out in the map properly and will never jumble up.
Copied all save data to _crash directory on crash saves.
Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost.
Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate.
Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...)
Fixed a crash when chopping trees.
Fixed character screen (your character won't facing SE anymore when opening the character screen).
Well now still work after water cuts off.
Now use the real color for character creation.
Added name/surname/color to MainCreationMethods.
Fixed constructor worker male clothes (now can be empty).
Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings)
Now all weapon give either blunt or blade xp (except pen and pencil).
Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp)
Add reload XP when you reload any weapon.
Add aiming XP when you fire a ranged weapon.
Vitamins now reduce fatigue (acting like pills).
Now display the reduce fatigue in tooltip (for mug and vitamins).
You can't walk/run/sneak during sleep no more.
You can now open/close doors you built by pressing 'e' (interact button).
Context menu/Inventory tooltip won't show if game paused .
Toggle Skill panel shortkey fixed.
Now destroy the modal dialog if you click outside it (deleting saved game for example).
You can't run while sneaking.
Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material.
Fixed a bug on skill panel tooltip.
Clothing will be unequipped if transfered.
You can't climb through barricade window.
Flipping dead bodies graphical glitch fixed.
Alarms on buildings now saved with world.
Unequipped clothes now saved.
Added "Pause" to the key binding option (default key "Escape")
Now save the damage done to trees.
After placing a tent/campfire, it'll disapear from the mouse cursor.
Take water will now work after loading.
Placing a campfire/tent took twice time needed, it's now fixed.
Added Erasmus Crowley's new Crafting system ! A big thanks to him !
Stop displaying "Weight.." in top-left corner when pressing space.
Disabled UI key binding while the game is paused.
Curtains are no more clickable from outside.
Trees will no more slow you if cutted.
SPLIT-SCREEN
There are several issues with split screen, which we will resolve in future versions. Player 2 does not save, and if player 2 dies, it may stop player 1 moving. Some right click menu stuff / building etc may have odd effects by targeting wrong player. These's likely a whole host of bugs, and it's there just as an experimental first version to play about with. Please do not expect it to function completely fully for long games. We'll get through all the bugs asap though.
JOYPAD INFO
re: Joypads. Due to the rather flimsy support and consistency of jinput that we use for joypad support, different brands of joypad or different drivers may have axis' reversed or buttons or d-pad in different configurations. There's no way for us to have a catch all that will work with all pads, but have provided enough customization to deal with 99% of them. If you experience this:
Look in your save folder (on windows that's Users/<Username>/Zomboid/ for a joypads directory. In this will be a .config file for each type of controller connected. Open these and you will be able to manually rebind the various controls to different buttons / axis, denoted by a number. If two axis / buttons are reversed, try swapping the numbers around in this config file. We will provide an in-game interface for this but we're sure no one wants to wait for us to implement this before releasing. If you have trouble with this we're sure people in the support forum will be able to help, as we will if at all possible.
2.9.9.6
Fixed some linux issues.
Fixed hang on split-screen due to splitscreen hack of reloading system.
Fixed at least one cause of the equip icons disappearing on reload.
Other stuff that has been forgotten in the 'version number crisis of 2013'
2.9.9.7
Fixed a bug on the character skills screen (wich became buggy if you got too much level).
Fixed the duplication of Wet Dish Towel.
If your weapon condition goes to 0 (break), it'll be unequipped if no other weapon is found.
If pressing hot key weapon buttons (default 1,2 and 3 keys), the best weapon selected won't be equipped if it's the same as your primary hand item.
Flashlight/Light source hotkey ("F" by default) will now equip the item found in the secondary hand (instead of primary hand).
Fixed selected items highlight when dragging them.
Quick inventory context button (grab, grab all, drop...) and loot all button will now give you the items in your open inventory (and not always in the main inv).
Reloaded doors no longer act like walls.
2.9.9.10
Sped up swinging a slight bit
Fixed ZombieShawn's save and thus sorted out remaining load issues (six month save = probably every conversion issue present. Yay! aka POSSIBLE DESURA VERSION)
New map export.
Fixed zombies climbing through closed windows on Last Stand
2.9.9.11 (Lo que vendra en la siguiente version)
Multiple inventory selection fixed.
Better color for background inventory (color change when you select a cold food, etc..).
When clicking in inventory while being in "attack" stance will cancel it (no more shooting or attacking in the air while clicking in the inventory).
Farming/Camping streaming rewritten to avoid the teleporting crops problem.
Hitting escape while dragging a ghost item (for example placing a wooden wall...) will cancel it and don't display the menu.
Added text between each wave for Last Stand (Prepare yourself for vague X").
Added "ReuseGridsquare" and "LoadGridsquare" event (used for streaming stuff, each grid which disapear throw a ReuseGridsquare, and each loaded LoadGridsquare).
Added a hotkey for screenshot (default F12), screenshot are saved in your C:/users/YOU/Zomboid/Screenshot folder.
Re-added the star texture near your equipped primary weapon to show the condition of this weapon.
Time to get wet under the rain increased.
Support multiple challenge for Last Stand.
You now need to create a new player for Last Stand, you can reuse it even if his dead (only mouse support for now, controller will come ).
Added "setLocked(boolean)" function on IsoDoor, IsoThumpable and IsoWindow.
Stuff for modders I forgot... Well, the modders know
French Baguette,
Mayonnaise,
Red Wine... Woops, that's my shopping list...