Entrevista al director creativo de PUB (Brendan Greene).
Pretenden lanzar la versión final del juego en 6 meses.
"When we first started development, I was unsure about Early Access because of all the stigma attached to it," Greene stated. "But our producer decided that before we did Early Access, we'd make sure the game was stable and playable."
"People are like, 'oh yeah, right' because of all those other games that said that and are still in Early Access two, three years on," he says. "But we're really lucky; we're working with Unreal."
"DayZ and H1Z1 work on their own proprietary engine - that is so much harder to work on, because Unreal has a lot of people just working on the engine whereas DayZ has maybe 10 or less. That gives us a huge advantage. We're going to do this in six months because we have a team that are committed."
"We'll have 3D in-game replays eventually with a cinematic camera so you can go back and record your round," he says. "That's going to be helpful for any esports things we end up doing - especially if we could have a live game delayed by two or three minutes so spectators can see stuff."
"Capturing action in Battle Royale is quite tough because there's so much going on, but I had four years to think about these tools that I want to build and now I get a chance to work with this team that trusts me and wants to do everything I want to do. I feel a little bit blessed, and I really can't let the public down."
Fuente: https://pvplive.net/c/playerunknowns-battlegrounds-gets-full-release-timeline-cinematic-camera
Muy buena la entrevista completa.
http://www.gamesindustry.biz/articles/2017-04-26-playerunknown-battlegrounds-dev-i-want-to-find-the-next-me
"I get asked that quite a lot," he admits. "Some call us the H1Z1 killer, and we're not. People still say to me they prefer H1Z1, and that's great, it's fantastic so go and play it. This idea that it's a big battle between the games? I'm friends with Brian Hicks from DayZ and Adam from H1Z1, and we love each other's games. It's not a competition - well, okay, it is a competition. But for [Bluehole], this was not about standing out, or putting in fancy frills and features just to make us stand out. It was just about making a good game. If it's playable and it's got a good concept, that will make you stand out. I think it's something we've shown."
"It's where I started," he explains. "I'm a modder, I don't consider myself a true gamer. I was a photographer, a DJ, a designer for most of my life, those were my careers. I played games occasionally. Then I discovered DayZ and I just fell in love with that game because there was no linear storyline, you could do whatever the hell you want. That got me back into gaming.