[Quake] Update 27/04: Changelog

tokeh

Se esperaba con expectación el update de esta noche, y al final más de lo mismo: nada. Parece ser que el LARGE QuakeLive Update iba más por la duración de la actualización que por la calidad/cantidad de la misma.

Quizá lo más interesante sea la nueva opción que nos aparecerá para invitar a jugadores (que previamente tengamos en nuestra lista de amigos) al servidor en el que estemos jugando. En realidad de interesante tiene bien poco, pero era por decir algo, joder.

General Changes

- Player Invite System - You can now invite players to join you in-game and/or accept fellow players invites. We have added a right-click context menu on the friends list which provides up to three options to perform on a friend: View Profile, Invite to Match, Join Match.

  • Invite Monitor - Added the "Invite Monitor" which appears above the Duel Detective when you have pending match invitations.
  • Blocked Player Improvements - All chat from players on your 'Blocked Players' list is now muted. This includes both in-game chat (chat, team chat, attacker chat, targeted chat) and XMPP chat (friends list chat, tell_buddy chat).
  • Relaxed Spawn System - Minor adjustment to the spawn system algorithms, in many cases one additional spawn point will be included in the list of available spawn points. Further testing and improvements are planned.
  • Global Broadcast Announcement System - Added support for delivering broadcast messages from the backend system to all users online. This will be used to inform players of important system information, such as when the site will be going down for maintenance.
  • Match Browser Optimizations - Improved the performance of the Match Browser by limiting the number of requests it needs to make to the backend when hovering over matches. In the general case this change makes it so there are 1/6th as many backend requests made.
  • Rich Presence Data - Increased the responsiveness of friends in-game icons. The method of reporting changes in status have been highly optimized and now update 'live'.
  • Firefox 3.6.3+ Support - Fixed plug-in issues with newer versions of Firefox on Windows.
    [/i]
    Start a Match System
    (this system is in limited beta and is not widely available yet)

- Match Visibility Modes - Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.

  • Server Invite System - Added support for choosing friends who should be sent an automatic invite when the match has started.
  • Custom Map Rotation - Added support for setting up a map rotation to be played on your private server.
  • Improved Error Handling - Improved error handling in match startup so that users are informed why a match may have failed to start (Data Center overloaded, for example).
  • Vicinity Locator - Added support for choosing "In My Vicinity" as a match startup location which will automatically choose an ideal data center based on your current GEOIP location.
  • Optimized Game Invitation Strings - Join URL invite string length reduced for efficiency.
  • Tiered Permission Groups - Organizations may spawn multiple servers at once without joining into matches. Individuals may spawn one server at a time and the server becomes available for others to join once the owner has joined the server.[/i]

    Misc Fixes

  • Fixed the calculations used for shotgun accuracy so that it is now calculated per pellet rather than per firing. If you fire a shotgun blast at an opponent and 2 of the 20 pellets hit, you will have a SG accuracy of 10% (because 10% of the pellets landed) rather than 100% (because a hit was obtained).
  • Added heading images to the Match Browser indicating what matches are being displayed. This can be one of the following: Public Matches, Private Matches, Invited Matches.
  • Changed the formatting of the tweet used in the "Share" button when choosing to share match results on Twitter.
  • Fixed a grammatical error on match stats "Least Deaths" -> "Fewest Deaths"
  • Fixed an issue where the "Forgot Your Password" page was not working.
  • Fixed an issue where the standalone login page was sometimes not working (this page is mainly used when following a "Join Match" link before being logged into QUAKE LIVE)
  • Fixed an issue where sometimes players on your friends list weren't showing up with the proper head icon, the proper cased name, or clan tag.
  • Numerous plug-in updates to support current and future functionality.[/i]
xEDAH

me cago y me meo en el update joder, están haciendo un portal web tipo steam application, no updateando un juego :/

tokeh

- Fixed a grammatical error on match stats "Least Deaths" -> "Fewest Deaths"

Todo un detalle a tener en cuenta.

zashael

Actualizado.

FouNNdeR

Nos han jodido el ca de la noche. Buenas noches, mañana más.

na1x

Start a Match System
(this system is in limited beta and is not widely available yet)

  • Match Visibility Modes - Added support for running private matches in multiple access modes: Public (all players), Friends Only, and Invitation only. The server will only be visible on the match browser to players who have access to join.

<- servidores privados a punto de caramelo ya!

tokeh

Alguien está teniendo problemas en actualizar la mierda esta?

Me bajo el archivo como siempre, lo ejecuto, se instala, y me sigue saliendo el mensajito:

Plugin Installation
Your download will begin in a few moments. If it doesn't, click here to try again.
Setup will continue after you have run the installer...

Y de ahí no pasa :S

help?

zashael

Igual es una indirecta por parte de ID para que dejes de viciar :x

ChOu

[22:29:28] <@SyncError|work> I'll be making a DevBlog post this evening
[22:29:30] <@SyncError|work> talking about maps.

¿Alguna noticia acerca de esto?

na1x

http://www.quakelive.com/forum/showthread.php?t=36774

zashael

El tema sera que los mapas sean buenos :C

ChOu

Hasta que llegue a casa no lo puedo ver, aki son tan subnormales que el proxy discrimina cualquier cosa...

Un copy&paste era fresco que seguro que la info es buena, o añadidlo al post ppal.

zashael

Chou, si lo dices por el link de naix es un mapa que hicieron unos fulanos y que explican como meterlo en el Quake Live, no es nada "oficial".

tokeh

#13 Ese tal Yellack asegura que 'su' mapa se incluirá en la próxima update del QL (+-)

Comment #72 @ 16:18 CEST, 24 April 2010 >>
(Link, Reply)
By Germany Yellack :

The good news: Our !NEW! TDM Map 'Purgatory' will be added to QL (Ye, no joke)

The bad news: Not in this update

: )

(my guess for this update are the premium/private services)

(edited this 4 times now, wtf pls)

zashael

Ya, pero hasta que no haya nada oficial por parte de ID yo no digo nada :s

tokeh

Si lo dice es por algo, no es que sea un referente en cuanto a credibilidad, pero el chaval lleva demasiado tiempo en la scene como para andarse con faroles inútiles.

zashael

Si no digo que no me fie, digo que no pondre nada al respecto hasta que alguien de ID lo confirme.

na1x

el mapa es una PUTA PASADA, and that's my opinion. Dando voltios solo por ahi en preset High Quality, he decir que el mapa es muy osp'er y me ha molao. Lo que pasa que habiendoselo aprendido y jugando con peña para ver el balance de zonas seguramente cambie la opinion, pero desde luego molar mola un wevo!

ElecTeC

Y de items como va? alguna cosa curiosa? o qdamage, mh, y poco mas

_Akiles_

el sistema de medir la accuracy de la escopeta esta roto, tienen que cambiarlo pero no dejarlo como esta ahora mismo, vamos que fallas 1 solo tiro de escopeta y adios a toda tu accuracy

klm

Así ha sido siempre en quake3, yo lo prefiero.

1
ixi_

#21 +100

na1x

Items tiene: quad, ra, ya, mh y battlesuit en medio de un cerco de lava mazo de wapo.
De armas como dm6.

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