Un degenerado se ha dedicado a rehacer la iluminación del juego al completo, con sombras dinámicas, reflejos mejorados, upscale de texturas y un montón de cosas. Todo se ha conseguido rehaciendo el juego, no requiere de ReShades ni nada externo. Descomprimir y jugar. Ya está.
Enlace aquí.
Todo lo que hace:
- Add Dynamic Shadows to the whole game world & Remove baked lighting from most of the game world
- AI upscale textures by 2x or 4x. Mostly 2x hovering around 2K resolution. Also, they are 100% faithful to the OG textures. Only detail is enhanced. No artistic changes.
- Better water reflections
- Fix mesh issues like holes, seams, windows not being see-through, etc.
- More coherent transitions between areas as far as lighting and color goes.
- Alters the lighting in most areas (Firelink shrine is perfect example)
- Removal of the player lantern in most areas, but kept for dark areas (better shadows and immersion)
- Add Skull Lantern and Sunlight Maggot to Undead Burg Vendor (probably will remove in the future)
- Firelink shrine is now visible from Undead Burg, Darkroot Garden from Undead Burg, real Sens Fortress from Undead Burg, Real Anor Londo from Duke's Archives. And more. Before, they were low poly distant versions that didn't look too hot or didn't show up at all.
- Depth of Field changes to make it used more often and stronger.
- Adding dynamic grass to areas that make sense like Firelink Graveyard, Darkroot Garden, Duke's Archives, etc.
- New landscape meshes to be seen from undead burg and darkroot garden. Distant trees, lakes of water
- Added fog to Firelink Graveyard, more fog to darkroot garden, and distant fog to new distant meshes.
- Beginning to open up hidden areas of the map which were unfinished. Good example is boarded up areas in Lower Undead Burg.
- easter eggs that I won't reveal