Ludeon ha anunciado que la versión 1.0 de RimWorld saldrá el 17 de octubre, cinco años y medio después de empezar el desarrollo.
La versión 1.0 será prácticamente igual a la última beta 19, pero con muchas correcciones de errores. Las partidas guardadas serán compatibles con las versiones 18 y 19 siempre que no se usen mods.
Para el futuro, comentan que, por ahora, no tienen nada decidido más allá de correcciones de errores y de soportar las traducciones de los fans.
RimWorld 1.0 will be released on Wednesday, October 17!
After five and a half years of development we're coming to the close of this chapter of RimWorld. Thanks to everyone who got involved on the forums, posting bugs, chatted on Reddit, offered mods on Workshop and the forums, to those who are doing translations, to everyone who contributed to the RimWorld Wiki, and to Piotr Walczak, Ben Rog-Wilhelm, Alistair Lindsay, Rhopunzel, and others who collaborated with me on making the game. Thank you everyone.
If you're playing an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.
If you're playing a modded game, you should follow these two steps now:
- In Steam Library, right-click on RimWorld, select Properties, go to the Betas tab and select the "beta19" beta.
- Back up your mod files.
- Copy all the files in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
- Paste them all in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
I'm recommending modders don't update in-place to prevent the above problem, but can't guarantee everyone will get the message.
1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat.
There will be a shiny new trailer on release day.
As for the future, I plan to continue updating the fan-made translations and creative content. There will also likely be a bug-fixing patch. Beyond that, though I won't promise anything and nothing's decided, I can think of a variety of interesting directions to go with the game. For today, though, I'm just celebrating.
Thanks again everyone.