This is the second major content update for Risk of Rain 2 on PC. With this update we are focusing on Skills 2.0, brand new content, as well as other general changes and quality of life improvements.
Skills 2.0 introduces a new way to play your favorite survivor! Our new “Loadout” system allows for swappable skills and skins at the beginning of each run. Each survivor will maintain their unique identity, but have some options to tinker with before jumping into a run. While some skill variants play off existing skills, some variants are entirely unique abilities available to a survivor. Each new skill and skin in your Loadout will be unlocked only with survivor-specific challenges - good luck! More skills and skins are planned to be added in future updates.
This Content Update will be coming to consoles soon - for details on how our Content Updates get ported to console versions, check out our previous Development Thoughts here!
Changes with the ‘🌧︎’ icon in front of them are changes or additions suggested by the community. As always, if you want to stay up to date on the game feel free to join the discord at https://discord.gg/riskofrain2
==== Major Content and Changes ====
Added Survivor: Loader
The Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.
Added Stage: Siren’s Call
Added System: Loadouts
“Loadouts” are a new system that allows you to mix-and-match your selected Survivor’s abilities before entering a run.
Added System: Alternate Skins
Added 15 skill variants
New Skill Variant: Commando Secondary
New Skill Variant: Commando Special
New Skill Variant: Huntress Utility
New Skill Variant: Huntress Special
New Skill Variant: MUL-T Primary
New Skill Variant: Engineer Secondary
New Skill Variant: Engineer Special
New Skill Variant: Artificer Primary
New Skill Variant: Artificer Secondary
New Skill Variant: Artificer Special
New Skill Variant: Mercenary Secondary
New Skill Variant: Mercenary Special
New Skill Variant: REX Secondary
New Skill Variant: Loader Secondary
Added 7 skins
New Skin: Commando
New Skin: Huntress
New Skin: MUL-T
New Skin: Artificer
New Skin: Mercenary
New Skin: REX
New Skin: Loader
Added Elite: Celestine
Celestine are new high-tier elites that only spawn late into the game, similarly to Malachite elites.
New unique visuals and SFX that signifies a Celestine elite has entered the stage
Added 2 bosses to the game:
New Boss: Solus Control Unit
New Boss: Alloy Worship Unit
Added 2 monsters to the game:
New Monsters: Alloy Vulture
New Monsters: Solus Probe
Added 6 Items and Equipment to the game
New Item: Focus Crystal
New Item: Lepton Daisy
New Item: Shattering Justice
New Equipment: Blast Shower
New Equipment: Volcanic Egg
New Lunar Item: Strides of Heresy
Added Interactable: Lunar Seer
Added 3 Challenges to the game
New Challenge: Warm For Life
New Challenge: Blockade Breaker
New Challenge: Guidance Offline
Added 22 unique Class Challenges to the game
New Class Challenge: Commando: Rolling Thunder
New Class Challenge: Commando: Incorruptible
New Class Challenge: Commando: Mastery
New Class Challenge: MUL-T: Pest Control
New Class Challenge: MUL-T: Gotcha!
New Class Challenge: MUL-T: Mastery
New Class Challenge: Mercenary: Demon of the Skies
New Class Challenge: Mercenary: Ethereal
New Class Challenge: Mercenary: Mastery
New Class Challenge: Huntress: Piercing Wind
New Class Challenge: Huntress: One Shot, One Kill
New Class Challenge: Huntress: Mastery
New Class Challenge: Engineer: Better With Friends
New Class Challenge: Engineer: 100% Calculated
New Class Challenge: REX: Bushwhacked
New Class Challenge: REX: Mastery
New Class Challenge: Artificer: Chunked!
New Class Challenge: Artificer: Orbital Bombardment
New Class Challenge: Artificer: Massacre
New Class Challenge: Artificer: Mastery
New Class Challenge: Loader: Swing By
New Class Challenge: Loader: Mastery
Added Environment Log: Siren’s Call
Added 7 Lore Entries to the game
New Monster Lore Entry: Jellyfish
New Monster Lore Entry: Beetle
New Monster Lore Entry: Beetle Guard
New Boss Lore Entry: Solus Control Unit
New Boss Lore Entry: Alloy Worship Unit
New Survivor Lore Entry: REX
New Item Lore Entry: Little Disciple
==== Gameplay Changes ====
General
Reduce the spawn frequency of the “aggressive” director
This should result in spawning behavior a bit more similar to Early Access Launch, where the Director will be able to save up a tiny bit more before spawning things. This doesn’t make the game easier or harder - there should just be slightly fewer small monsters, and more big monsters.
🌧︎Fix health regeneration boost being applied outside of Drizzle
Drizzle difficulty is intended to have increased health regeneration of 250% for players. This was being accidentally applied to ALL difficulties since launch. Oops. We will be monitoring this closely to make sure the pacing of the game stays consistent.
Survivors
Commando
🌧︎Update Suppressive Fire (R) to fire more bullets with more attack speed
Add 2 new skill variants
Add 1 new skin
Engineer
🌧︎ Bubble Shield now flashes before it expires
🌧︎ Update Pressure Mines:
🌧︎ Now “arms” over time to 900% damage and an increased radius
Players (including us) were mostly just using Engineer's mines as somewhat underwhelming grenades as soon as they came off cooldown. This change puts more power in strategic placement and reduces how often the skill needs to be used for it to be effective.
🌧︎ Now scales max available mines with max secondary stock
Max Stock 10 ⇒ 4
Add 2 new skill variants
MUL-T
🌧︎ Show both primary and alternate fire descriptions in Character Select
Move “Multifunctional” passive into “Retool”
This change was made to make the UI for MUL-T’s skills easier to read. There is no functional difference.
Add 2 new skill variants
Add 1 new skin
Huntress
Add 2 new skill variants
Add 1 new skin
Mercenary
Add 2 new skill variants
Add 1 new skin
REX
Add 2 new skill variants
Add 1 new skin
Artificer
Add 2 new skill variants
Add 1 new skin
Items
Guillotine
🌧︎Tier: 1 ⇒ 2
Update Logbook entry to properly reflect its stacking behavior
In the Logbook, it said it scaled the execute threshold by 20%(+5% per stack), but it ACTUALLY stacked by 20% (+20% per stack). Instead of reducing the threshold down to 5%, we decided to keep the current behavior and upgrade it to tier 2 instead.
Cautious Slug
Regen Rate: 250%(+250% per stack) ⇒ 300%(+300% per stack)
Sticky Bomb
🌧︎Proc Chance: 5%(+2.5% per stack) ⇒ 5%(+5% per stack)
Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases.
Crowbar
Damage Boost: 50%(+30% per stack) ⇒ 50%(+50% per stack)
Tier 1 items are the most commonly stacked, and should therefore linearly stack without diminishing returns in most cases
Topaz Brooch
🌧︎Barrier Gain: 20(+20 per stack) ⇒ 15(+15 per stack)
Aegis
🌧︎Has been reworked in functionality
Barrier gain from overheal is no longer capped
Now grants barrier for 50% (+50% per stack) of the amount you overheal
Halcyon Seed
🌧︎ Friendly Aurelionite now has special AI to be more aggressive
Crowfunder
Proc Coefficient: 0.2 ⇒ 1
Stage
Bazaar Between Time
🌧︎ Add Lunar Seers
Lunar Seers allow you to, at a price, determine the next upcoming stage. The intent for this is to allow us to continue adding content that is stage dependent (Timed Security Chest on Rallypoint Delta, Broken Robot in Abyssal Depths, etc) without it becoming frustrating in the future to actually land on those maps.
Abyssal Depths
🌧︎ Brighten ambient lighting
🌧︎ Ambient lighting is no longer extra dark inside the cave portions
Elites
Malachite
🌧︎ Health Bonus Percentage: 2820% ⇒ 2350%
Drones
🌧︎Drones can now be repurchased after they die, excluding TC-280
TC-280
Base Cost: $500 ⇒ $350
==== Music & SFX ====
Add new stage track
A bunch of other tweaks and updates to SFX
==== QOL ====
🌧︎ Damage numbers can now support up to 998,000,000 damage (truncated as 10K, 100K, 1M, etc)
🌧︎ Money values in the HUD now have commas
🌧︎ Newt Shrines, Shrine of the Mountain, and Altar of Gold now become unavailable once the Teleporter starts charging
🌧︎ Game now remembers your preferred difficulty until you close the game
🌧︎ Update geysers on Scorched Acres to have shorter launch arcs so they don’t cause fall damage
🌧︎ Add cost of purchasables to their chat message when pinged
🌧︎ Add unique shrine icon for Altar of Gold
🌧︎ Add new unique UI sprite for Lunar Coins. Update Lunar Coin model to have a hole in the center to match new icon.
🌧︎ Add equipment cooldown to logbook
🌧︎ Add stats for regen and armor to logbook entries for survivors and monsters
🌧︎ Minion kills can now spawn Lunar Coins on your behalf
🌧︎ Damage dealt by your minions is now reported in the post-game screen
🌧︎ Minion healthbars are now nested below their leader’s
Dead players now remain in the allied healthbar area
Update level up effects
==== Bug Fixes====
🌧︎Update skill icon not accounting for cooldown scale when calculating the display value for the cooldown progress indicator
🌧︎Fix Flamethrower Drone creating two flamethrower effects
🌧︎Fix floating trees in Gilded Shores
🌧︎Fix trees in Scorched Acres and Rallypoint Delta not having collision
🌧︎Fix stuck spawn location in Scorched Acres
🌧︎Fix AI pathing in Wetland Aspect to reduce the chance of a boss spawning on the wrong side of a wall
Update Wandering Vagrant’s Nova attack to properly apply on-hits
Fix Aurelonite firing more projectiles for every connected player in the game
Fix water splashes being oriented 90 degrees in the wrong way
Update ambient sound in the Celestial Portal to not include insects
Canceling Artificer’s Nova Bomb early now properly stops the sound
Fix some spots in maps that could cause you to be stuck
🌧︎Fix Asian characters being clipped in ally healthbar
🌧︎MUL-T’s Transport Mode now properly applies crits
🌧︎Replace instances of unknown deaths (pots, out-of-bounds, etc) having a white box and a blank entry with a generic “mystery” attacker
🌧︎Update a bunch of typos for stacking behavior and skill damage that were inconsistent with in-game values
🌧︎Fix friendly Aurelionites dropping Logbooks when they expire
🌧︎Fix falling enemies never properly being removed, resulting in spawns stopping after shoving enough enemies off the map
🌧︎Fix Follower-type items still remaining before and after entering a stage
🌧Update Dio’s Best Friend on Huntress to no longer clip into her scarf
Remove word wrapping in a few instances
Fix enemy team level-up sound effect playing simultaneously for every instance of a monster in the map
Fix cropping issues on Warbanner and Tri-Tip Dagger icons